Tales Of Zestiria Locked Skills at Maya Suzanne blog

Tales Of Zestiria Locked Skills. Each equipment has a fixed skill in the first slot so you cannot change them. When you get 1 star proficiency and unseal it, you now have rangus that can be combined. Locked skills cannot be moved or combined from one. But since the first slot is locked in, you're rather working with 16 of them. Sometimes when you fuse gear you get a skill. Sometimes gear fusion creates a locked skill. After that, the skill will activate. You have a locked (sealed) rangus skill on the 1st slot. Lowers the cost of fusion and unlocks any locked skills made in fusion. However, you can change the skills from 2nd to. You only have 4 slots per item and 5 items slots for 20 skills in total. To unlock the skill, you need to raise the item’s proficiency the same way you would to optimize fusion. What you should be aiming for, instead, are stack bonuses (having multiple of the same skill) which all unlock the more interesting bonus skills.

Tales of Zestiria Guide Charts Google Sheets
from docs.google.com

Sometimes when you fuse gear you get a skill. But since the first slot is locked in, you're rather working with 16 of them. What you should be aiming for, instead, are stack bonuses (having multiple of the same skill) which all unlock the more interesting bonus skills. Each equipment has a fixed skill in the first slot so you cannot change them. However, you can change the skills from 2nd to. You only have 4 slots per item and 5 items slots for 20 skills in total. Sometimes gear fusion creates a locked skill. Locked skills cannot be moved or combined from one. When you get 1 star proficiency and unseal it, you now have rangus that can be combined. Lowers the cost of fusion and unlocks any locked skills made in fusion.

Tales of Zestiria Guide Charts Google Sheets

Tales Of Zestiria Locked Skills Sometimes gear fusion creates a locked skill. You have a locked (sealed) rangus skill on the 1st slot. Sometimes gear fusion creates a locked skill. You only have 4 slots per item and 5 items slots for 20 skills in total. However, you can change the skills from 2nd to. After that, the skill will activate. Locked skills cannot be moved or combined from one. Lowers the cost of fusion and unlocks any locked skills made in fusion. But since the first slot is locked in, you're rather working with 16 of them. Each equipment has a fixed skill in the first slot so you cannot change them. What you should be aiming for, instead, are stack bonuses (having multiple of the same skill) which all unlock the more interesting bonus skills. Sometimes when you fuse gear you get a skill. When you get 1 star proficiency and unseal it, you now have rangus that can be combined. To unlock the skill, you need to raise the item’s proficiency the same way you would to optimize fusion.

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