Basketball 1-2-2 Half Court Trap at Derek Moffitt blog

Basketball 1-2-2 Half Court Trap. One (1) must look to channel the dribbler into one of the sidelines. One way to do this is through full court zone pressure, which can create indecision and force the offense to reverse the ball multiple times to cross the half. This can be either side but the point guard (one) must not be beaten and always stay. If 1 wants to dribble across, x3 gets on his hip and channels him to a trapping area (don't let him come back middle), x2 hedges and recovers, traps the hell out of 1 as soon as he steps across. If you have three quick, aggressive athletes (x1, x2. This 1/2 to 3/4 court trapping press has given us more difficulty than any other press we've seen.

Basketball Half Court Cartoon
from ar.inspiredpencil.com

One way to do this is through full court zone pressure, which can create indecision and force the offense to reverse the ball multiple times to cross the half. If 1 wants to dribble across, x3 gets on his hip and channels him to a trapping area (don't let him come back middle), x2 hedges and recovers, traps the hell out of 1 as soon as he steps across. One (1) must look to channel the dribbler into one of the sidelines. This can be either side but the point guard (one) must not be beaten and always stay. This 1/2 to 3/4 court trapping press has given us more difficulty than any other press we've seen. If you have three quick, aggressive athletes (x1, x2.

Basketball Half Court Cartoon

Basketball 1-2-2 Half Court Trap One way to do this is through full court zone pressure, which can create indecision and force the offense to reverse the ball multiple times to cross the half. This 1/2 to 3/4 court trapping press has given us more difficulty than any other press we've seen. One (1) must look to channel the dribbler into one of the sidelines. One way to do this is through full court zone pressure, which can create indecision and force the offense to reverse the ball multiple times to cross the half. This can be either side but the point guard (one) must not be beaten and always stay. If you have three quick, aggressive athletes (x1, x2. If 1 wants to dribble across, x3 gets on his hip and channels him to a trapping area (don't let him come back middle), x2 hedges and recovers, traps the hell out of 1 as soon as he steps across.

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