Dbd Medkit Charges To Heal at Charlott Harrison blog

Dbd Medkit Charges To Heal. A single medkit can come with a total of 60 charges maximum (32 charges in a ranger medkit + 16 charges from gel dressings + 12 charges. Two self heals with streetwise take. There are currently only three item efficiency perks in dead by daylight and you may not stack multiple copies of them, hence why this. To get three self heals out of a medkit, you can can run gel dressings + syringe and the perk streetwise. Injured surivor heals self with medkit for full 24 seconds, 2 survivors on gen for 24 seconds = 40.8 charges of gen progress. Basically you divide the normal number of charges (in this case, 16) by your efficiency to get the number of charges you need.

Medkit Pressure Wiki
from urbanshade.org

Injured surivor heals self with medkit for full 24 seconds, 2 survivors on gen for 24 seconds = 40.8 charges of gen progress. Two self heals with streetwise take. To get three self heals out of a medkit, you can can run gel dressings + syringe and the perk streetwise. A single medkit can come with a total of 60 charges maximum (32 charges in a ranger medkit + 16 charges from gel dressings + 12 charges. There are currently only three item efficiency perks in dead by daylight and you may not stack multiple copies of them, hence why this. Basically you divide the normal number of charges (in this case, 16) by your efficiency to get the number of charges you need.

Medkit Pressure Wiki

Dbd Medkit Charges To Heal Basically you divide the normal number of charges (in this case, 16) by your efficiency to get the number of charges you need. To get three self heals out of a medkit, you can can run gel dressings + syringe and the perk streetwise. Two self heals with streetwise take. A single medkit can come with a total of 60 charges maximum (32 charges in a ranger medkit + 16 charges from gel dressings + 12 charges. There are currently only three item efficiency perks in dead by daylight and you may not stack multiple copies of them, hence why this. Basically you divide the normal number of charges (in this case, 16) by your efficiency to get the number of charges you need. Injured surivor heals self with medkit for full 24 seconds, 2 survivors on gen for 24 seconds = 40.8 charges of gen progress.

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