{
  "affected": [
    {
      "ecosystem_specific": {
        "urgency": "unimportant"
      },
      "package": {
        "ecosystem": "Debian:12",
        "name": "godot"
      },
      "ranges": [
        {
          "events": [
            {
              "introduced": "0"
            }
          ],
          "type": "ECOSYSTEM"
        }
      ]
    },
    {
      "ecosystem_specific": {
        "urgency": "unimportant"
      },
      "package": {
        "ecosystem": "Debian:13",
        "name": "godot"
      },
      "ranges": [
        {
          "events": [
            {
              "introduced": "0"
            }
          ],
          "type": "ECOSYSTEM"
        }
      ]
    },
    {
      "ecosystem_specific": {
        "urgency": "unimportant"
      },
      "package": {
        "ecosystem": "Debian:14",
        "name": "godot"
      },
      "ranges": [
        {
          "events": [
            {
              "introduced": "0"
            }
          ],
          "type": "ECOSYSTEM"
        }
      ]
    },
    {
      "ecosystem_specific": {
        "urgency": "unimportant"
      },
      "package": {
        "ecosystem": "Debian:14",
        "name": "godot3"
      },
      "ranges": [
        {
          "events": [
            {
              "introduced": "0"
            }
          ],
          "type": "ECOSYSTEM"
        }
      ]
    }
  ],
  "details": "Godot Engine through 4.7.2 has a heap out-of-bounds write in the Radiance HDR (.hdr) image decoder (modules/hdr/image_loader_hdr.cpp). The run-length decoding loop expands RLE instructions read from the file into a buffer sized from the image dimensions, without validating that an instruction's repeat/copy count fits the remaining capacity of the row buffer. A crafted .hdr file therefore writes attacker-supplied bytes past the end of the heap allocation, with the overflow length and content controlled by the file. The defect is reached automatically when the product imports a crafted .hdr (e.g., when opening a project containing one), and at runtime in exported projects that load untrusted .hdr images. NOTE: the Supplier's position is that the research has identified \"no security issues\" because the required attacker access is outside of the current Godot Engine threat model.",
  "id": "DEBIAN-CVE-2026-110734",
  "modified": "2026-10-16T09:47:24.966839392Z",
  "published": "2026-10-14T16:17:44.320Z",
  "references": [
    {
      "type": "ADVISORY",
      "url": "https://security-tracker.debian.org/tracker/CVE-2026-110734"
    }
  ],
  "severity": [
    {
      "score": "CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N",
      "type": "CVSS_V3"
    }
  ],
  "upstream": [
    "CVE-2026-110734"
  ]
}