{
  "affected": [
    {
      "ecosystem_specific": {
        "urgency": "unimportant"
      },
      "package": {
        "ecosystem": "Debian:12",
        "name": "godot"
      },
      "ranges": [
        {
          "events": [
            {
              "introduced": "0"
            }
          ],
          "type": "ECOSYSTEM"
        }
      ]
    },
    {
      "ecosystem_specific": {
        "urgency": "unimportant"
      },
      "package": {
        "ecosystem": "Debian:13",
        "name": "godot"
      },
      "ranges": [
        {
          "events": [
            {
              "introduced": "0"
            }
          ],
          "type": "ECOSYSTEM"
        }
      ]
    },
    {
      "ecosystem_specific": {
        "urgency": "unimportant"
      },
      "package": {
        "ecosystem": "Debian:14",
        "name": "godot"
      },
      "ranges": [
        {
          "events": [
            {
              "introduced": "0"
            }
          ],
          "type": "ECOSYSTEM"
        }
      ]
    },
    {
      "ecosystem_specific": {
        "urgency": "unimportant"
      },
      "package": {
        "ecosystem": "Debian:14",
        "name": "godot3"
      },
      "ranges": [
        {
          "events": [
            {
              "introduced": "0"
            }
          ],
          "type": "ECOSYSTEM"
        }
      ]
    }
  ],
  "details": "Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified \"no security issues\" because the required attacker access is outside of the current Godot Engine threat model.",
  "id": "DEBIAN-CVE-2026-110735",
  "modified": "2026-10-15T17:47:43.134315934Z",
  "published": "2026-10-14T16:17:44.467Z",
  "references": [
    {
      "type": "ADVISORY",
      "url": "https://security-tracker.debian.org/tracker/CVE-2026-110735"
    }
  ],
  "severity": [
    {
      "score": "CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:U/C:N/I:L/A:N",
      "type": "CVSS_V3"
    }
  ],
  "upstream": [
    "CVE-2026-110735"
  ]
}