Blender Use Spatial Splits at Natasha Pruitt blog

Blender Use Spatial Splits. I’d use static bvh, spatial slits is really dependent on your scene. If building them takes longer than the speedup in rendering they provide,. Spatial splits improve the rendering performance in scenes with a mix of large and small polygons. However, spatial slits are not yet multithreaded so it’s probably. Ok it turns out to be something to do with the building bvh thing and when i turned off the bvh thing and re rendered my scene it. According to the wiki this will. According to the tooltip, enabling this makes building slower and rendering faster. Bvh trees are for speeding up ray intersection tests. However, according to the wiki.

Subdivision Surface with Edge Splits Modeling Blender Artists Community
from blenderartists.org

Spatial splits improve the rendering performance in scenes with a mix of large and small polygons. According to the wiki this will. According to the tooltip, enabling this makes building slower and rendering faster. I’d use static bvh, spatial slits is really dependent on your scene. However, according to the wiki. If building them takes longer than the speedup in rendering they provide,. However, spatial slits are not yet multithreaded so it’s probably. Ok it turns out to be something to do with the building bvh thing and when i turned off the bvh thing and re rendered my scene it. Bvh trees are for speeding up ray intersection tests.

Subdivision Surface with Edge Splits Modeling Blender Artists Community

Blender Use Spatial Splits Spatial splits improve the rendering performance in scenes with a mix of large and small polygons. I’d use static bvh, spatial slits is really dependent on your scene. Spatial splits improve the rendering performance in scenes with a mix of large and small polygons. Bvh trees are for speeding up ray intersection tests. According to the tooltip, enabling this makes building slower and rendering faster. However, spatial slits are not yet multithreaded so it’s probably. Ok it turns out to be something to do with the building bvh thing and when i turned off the bvh thing and re rendered my scene it. According to the wiki this will. However, according to the wiki. If building them takes longer than the speedup in rendering they provide,.

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