Warframe Lull Vs Rest at Mary Hammon blog

Warframe Lull Vs Rest. rest, ensnare, and lull can be used at level 0 but the range of each ability will be terrible. the range of lull is also significantly larger , able to cover most interception/ defense tiles in a single. rest & rage rest will put affected enemies to sleep, leaving them open to melee finishers. rest can be used for crowd control by using it on a large group of enemies, doing this will let you use stealth attacks on them while they are affected. lull, on the other hand, is an aoe, so i don't have to aim, just activate it and everybody around me sleeps, which is what i like. A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. The only ability that would feasibly work. lull is already a decent crowd control ability with the augment but the sleep delay is slow and inconsistent for survivability.

A Study on Amalgams, Demolysts and their Individual Abilities
from www.reddit.com

lull is already a decent crowd control ability with the augment but the sleep delay is slow and inconsistent for survivability. rest, ensnare, and lull can be used at level 0 but the range of each ability will be terrible. A calming wave slows enemies until they fall into a slumber. The only ability that would feasibly work. rest can be used for crowd control by using it on a large group of enemies, doing this will let you use stealth attacks on them while they are affected. rest & rage rest will put affected enemies to sleep, leaving them open to melee finishers. the range of lull is also significantly larger , able to cover most interception/ defense tiles in a single. lull, on the other hand, is an aoe, so i don't have to aim, just activate it and everybody around me sleeps, which is what i like. Enemies woken by damage will be confused and disoriented.

A Study on Amalgams, Demolysts and their Individual Abilities

Warframe Lull Vs Rest A calming wave slows enemies until they fall into a slumber. rest can be used for crowd control by using it on a large group of enemies, doing this will let you use stealth attacks on them while they are affected. rest & rage rest will put affected enemies to sleep, leaving them open to melee finishers. lull is already a decent crowd control ability with the augment but the sleep delay is slow and inconsistent for survivability. Enemies woken by damage will be confused and disoriented. The only ability that would feasibly work. the range of lull is also significantly larger , able to cover most interception/ defense tiles in a single. rest, ensnare, and lull can be used at level 0 but the range of each ability will be terrible. lull, on the other hand, is an aoe, so i don't have to aim, just activate it and everybody around me sleeps, which is what i like. A calming wave slows enemies until they fall into a slumber.

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