Warframe Is Status Duration Good at Dean Nance blog

Warframe Is Status Duration Good. In short, a decreased status duration is never a benefit. Most status effects last 6 seconds, so with neg 50% status that's 3 seconds. Status effects have a duration over which they apply to their target, and some of them even deal damage over time. It is never a benefit of having a downside, but some downsides are optimal. Considering you are using the paracesis with a good riven if. All i can say for certain is that compensating the negative status with continuous misery (+100% status duration) made me kill 5 enemies with. Even though blast is not affected by status duration, the duration of the knockdown itself is extended by anything that. Here is the tricky/interesting part: Duration increases the effective damage of status procs like slash, heat and shock directly by the listed amount.

Everything you need to know about stat sticks in Warframe
from www.sportskeeda.com

Here is the tricky/interesting part: Considering you are using the paracesis with a good riven if. It is never a benefit of having a downside, but some downsides are optimal. Most status effects last 6 seconds, so with neg 50% status that's 3 seconds. In short, a decreased status duration is never a benefit. Duration increases the effective damage of status procs like slash, heat and shock directly by the listed amount. Even though blast is not affected by status duration, the duration of the knockdown itself is extended by anything that. All i can say for certain is that compensating the negative status with continuous misery (+100% status duration) made me kill 5 enemies with. Status effects have a duration over which they apply to their target, and some of them even deal damage over time.

Everything you need to know about stat sticks in Warframe

Warframe Is Status Duration Good Most status effects last 6 seconds, so with neg 50% status that's 3 seconds. Considering you are using the paracesis with a good riven if. It is never a benefit of having a downside, but some downsides are optimal. Here is the tricky/interesting part: Even though blast is not affected by status duration, the duration of the knockdown itself is extended by anything that. In short, a decreased status duration is never a benefit. Most status effects last 6 seconds, so with neg 50% status that's 3 seconds. Status effects have a duration over which they apply to their target, and some of them even deal damage over time. All i can say for certain is that compensating the negative status with continuous misery (+100% status duration) made me kill 5 enemies with. Duration increases the effective damage of status procs like slash, heat and shock directly by the listed amount.

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