Water Elemental 5E Race at Margaret Clemons blog

Water Elemental 5E Race. Armor class 15 hit points 161 (17d10 + 68) speed 30 ft., swim 90 ft. Water elementals originate from the waterscape, the elemental realm of water, but they can manifest on the mortal plane. Learn about the elemental races of the forgotten realms, their traits, subraces, and abilities. A creature within 5 feet of the elemental can pull a creature or object out of it. Water genasi are perfectly suited to life underwater and carry the. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. The elemental can enter a hostile. 52 rows the races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. Water genasi descend from marids, aquatic genies from the elemental plane of water. Create your own genasi character or.

Water Elemental 5e 560x560 (24302904) PNG Image PngJoy
from www.pngjoy.com

Water genasi descend from marids, aquatic genies from the elemental plane of water. A creature within 5 feet of the elemental can pull a creature or object out of it. Learn about the elemental races of the forgotten realms, their traits, subraces, and abilities. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. 52 rows the races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. Water elementals originate from the waterscape, the elemental realm of water, but they can manifest on the mortal plane. Armor class 15 hit points 161 (17d10 + 68) speed 30 ft., swim 90 ft. Create your own genasi character or. Water genasi are perfectly suited to life underwater and carry the. The elemental can enter a hostile.

Water Elemental 5e 560x560 (24302904) PNG Image PngJoy

Water Elemental 5E Race Water genasi are perfectly suited to life underwater and carry the. Learn about the elemental races of the forgotten realms, their traits, subraces, and abilities. Water genasi are perfectly suited to life underwater and carry the. The elemental can enter a hostile. Water genasi descend from marids, aquatic genies from the elemental plane of water. Armor class 15 hit points 161 (17d10 + 68) speed 30 ft., swim 90 ft. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. Water elementals originate from the waterscape, the elemental realm of water, but they can manifest on the mortal plane. Create your own genasi character or. 52 rows the races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. A creature within 5 feet of the elemental can pull a creature or object out of it.

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