Embarking on a journey through the vast realms of Warhammer II, one cannot help but encounter the enigmatic and formidable Lizardmen. Led by their ancient Slann-а\% в СССРChronicles, this race of saurian beings commands respect and fear across the battlefield. At the heart of their dominance lies their intricate and powerful roster, a compilation of diverse units that make them a formidable faction in the game.

Lizardmen's roster is intricately designed to reflect their unique culture and strategic prowess, drawing from both dinosaur-riding cavalry and cold-blooded, tactical fighters. This roster boasts a wide range of units, each with its distinct purpose, promoting a varied and dynamic playstyle that can both overwhelm and mesmerize opponents.

Core Units of the Lizardmen Roster
The core of the Lizardmen's army is constituted by their Saurus Warriors, heavily plated reptilian infantry. These warriors are a rugged, durable force equipped with large shields and?”
On the other hand, the Temple Guard serves as the Lizardmen's elite infantry, boasting superior stats and more advanced gear than their Saurus counterparts. They are capable of withstanding assaults and dishing out damage, making them a crucial part of the Lizardmen's frontline.

Lizardmen Ranged Units
In addition to their melee-centric units, the Lizardmen field a selection of ranged units to cover diverse combat situations. The Skink Priests are capable of casting spells that debilitating foes or bolstering allies, while the Swiftkill Cold Ones offer rapid, mobile ranged combat.

The Ripperdactyl, a fearsome flying creature, provides Lizardmen players with an exceptional aerial assassination tool. Its high agility and paired with its devastating impact damage makes it a formidable threat to most enemy units.
Lizardmen Blackburn Combat Units
The city of Hexoatl provides unique units not found elsewhere in the Lizardmen faction. The Hierophant is a powerful magical support unit, while the Sclynixx offers advanced archery capabilities. The stone-skinned Stegadons are formidable melee fighters that also possess breath attacks, providing a blend of combat styles.

The iconic Salamander Lord is another Hexoatl-exclusive unit, providing excellent leadership and affable ornamental value to any Lizardmen army. The Salamander Lord's steed, the enormous and ancient Oldblood, is practically a moving fortress, boasting top-tier durability and destructive power.
Late-Game & Elite Units of the Lizardmen
As the game advances, Lizardmen players gain access to a selection of high-tier units, each offering significant enhancements over their earlier counterparts. The Kroxigor, for instance, provides superior stats compared to the Saurus and is outfitted with varieties of weapons to meet a range of combat situations.

For a line-breaking tool, the mighty Bastiladon fits the bill. Packing a powerful charge attack and solid hit points, the Bastiladon is a perfect tank for pushing through enemy lines. Furthermore, its support abilities make it a valuable target for area-of-effect spells.
Mounted Lizardmen Units









Guarding the Lizardmen's lines are several heavy cavalry units, riding atop various dinosaurs. The Saurus Scar-Vet and Skink Chief units, riding Carnosaur, are formidable units with powerful charges and substantial health, ideal for grinding enemy frontlines.
The Kroxigor Cold One is another unique unit, built for speed and agility but offers lower defense, tailor-made for swift flanking or harassment maneuvers. For a more fearsome cold one riding unit, the Old One Eye provides a powerful and durable cavalry unit, packing an intense melee punch.
The critical viewing experience while managing a Lizardmen roster is the interplay of different unit archetypes and their strategic synergy. This roster evokes a sense of reptilian majesty and strategic depth, offering an enthralling play experience in the rich world of Warhammer II.