The Lizardmen, an ancient and shrouded race in the Total War series, make a comeback in Total War: Warhammer III with an extensively revamped roster. This guide delves into the unique units, lords, and monsters that comprise the Lizardmen roster in WH3, exploring their abilities, roles, and synergies that make them a formidable force on the battlefield.

Diving into the rich lore of the Old World, the Lizardmen, as saurus warriors and skink priests, serve their ancient deities in pursuit of celestial knowledge and the purification of the world from chaos-corrupted influences.

The Lizardmen Roster: An Overview
The Lizardmen roster in WH3 is characterized by a mix of powerful melee fighters, devastating ranged units, and awe-inspiring monsters. This section explores the various unit types and their roles in the Lizardmen army.

Key aspects of the Lizardmen roster center around powerful synergies between units, with several abilities and upgrade options enhancing their combat effectiveness, making them a cohesive and deadly force.
Core Infantry and Cavalry

The backbone of the Lizardmen army consists of robust saurus warriors, supported by agile skink skirmishers. Saurus warriors, donned in heavy armor and wielding powerful weapons, excel in prolonged melee encounters, while skink skirmishers' fast base speed and lethal darting attacks make them an annoyance for advancing enemy forces.
Upgrades and abilities, such as the ancestral hatred for chaotic factions and the dreaded regeneration capabilities, further amplify their durability and damage potential on the battlefield. Additionally, support units like skink whip-crackers and Temple Guard with their combat bonuses and special rules provide invaluable support to the Lizardmen line.
Ranged Units

The Lizardmen's ranged capabilities are formidable, boasting a diverse selection of units quoting from the Storm bolt Throwers' devastating Long Range attacks to the Challenger's Plate's dysfunctional impact. Skink skirmishers, with their built-in poisoned attacks, already pose a threat from afar, but it's the Cold One Crossbows and Salamander Standard Bearers providing powerful support and imbue abilities that give the Lizardmen armies their truly terrifying ranged capabilities.
The Chameleon Skinks, a new addition to the roster, offer an assortment of unique abilities, allowing them to re-roll to-hit and wounds rolls, increase charge distances, or provide a powerful regrowth aura.
Heroes and Lords

The Lizardmen's heroes and lords reflect their ancient yet stagnant society, with few new names and faces appearing among their ranks. Primarily focused on improving unit stats and unlocking advanced technologies, heroes and lords provide the Lizardmen with key support and unlock powerful special abilities for infantry and cavalry units.
Notable heroes worth mention are the returning Veteran Lord Mazdamundi and the new Old Blood-Scale Lord, each bringing unique primal fury abilities that amplify the army's combat might. Skinkrothi priests may also enhance the combat potential of nearby units by boosting their on-field abilities and unlocking powerful upgrade options.








Monstrous Beasts
The Lizardmen, drawing from the entire range of Warhammer's reptilian monsters, command a formidable coalition of ancient behemoths. Terrors such as the Carnosaur,Stegadon, and Terradons join the ranks alongside massive salvationdots and the returning Terrosine.
These monsters play vital roles, supporting engaged melee units, raiding enemy camps, and decimating fleeing enemies. Their devastating attacks and unique abilities make them a force to be reckoned with, further boosting the Lizardmen's mid-to-late game capabilities.
The Lizardmen roster in Total War: Warhammer III offers players depth and versatility, with multiple approaches to building and optimizing their armies. By understanding the synergies and capabilities of these ancient reptilian warriors and their monstrous allies, players can harness a powerful force with which to purify the world.