Embarking on a grand strategy game like Total War: Warhammer 3 involves careful planning and builds that cater to your playstyle. One of the most engaging aspects of the game is the numerous factions and their unique unit rosters. As you delve into the world of the Old World, the Mortal Empires, and the Realm of Chaos, crafting effective building lists becomes essential for success in battle and expansion. This article explores some compelling building lists for various factions, guiding you through the intricacies of unit selection, synergistic combos, and adaptable army compositions.

Before we dive into specific faction strategies, let's briefly discuss the fundamentals of building a successful army in Total War: Warhammer 3. Each faction boasts unique units, characteristics, and playstyles, so it's crucial to understand your chosen faction's strengths and weaknesses. Additionally, balancing your army with melee, ranged, and cavalry units, as well as armor types, is crucial for versatility on the battlefield.

Lizardmen
The Lizardmen are an ancient and noble race, characterized by their formidable dinosaur riders, melee-focused skirmishers, and powerful spellcasters. When constructing a Lizardmen building list, focus on leveraging their strong early game and repelling charging enemies with defensive lines.

Your core units should consist of Skink Skirmishers and Saurus Warriors, supported by Stegadon and Stegadon Skeet mounts for a balanced blend of melee and ranged threats. Supplement your forces with Temph upwards and Engines of the Gods to provide artillery support and disruption against enemy marches. As you progress, invest in Kroxigor and Teradoxes for powerful counterattacks and H-workers to upgrade your hero's capabilities.
Sun Dragon Temple List

The Sun Dragon Temple List emphasizes quick expansion and attrition warfare, revolving around Jade Scorpion-Lords and efficient early-game units. Invest in Temple Guard and Chameleon Skinks for elite melee strength and stealthy skirmishing, supported by Scar-Veteran Saurus Warriors and Kарге-Ox Bots for a solid foundation. Round out your forces with Turtle Laucer and Lizardmen Trireme for naval dominance and Ancient Stegadon for a powerful late-game threats. In this list, your primary spellcasters will be High Priests and Slann Mage-Priests, providing friendly support and debilitating enemy units.
As you progress, unlock Slaan for a powerful late-game, hex-based Lord and upgrade your Jade Warriors with the Ancient Jade Warrior upgrade for increased damage output and improved stats. Finally, field Salamander as an for a destructive, fire-speaking Lord to push your enemies back and lay waste to their lines.
Temple Guard List

The Temple Guard List focuses on late-game power, with formidable melee units and elite diabolical infantry. Start with Temple Guard and Saurus Guard, backed by Scar-Veteran Saurus Warriors as your primary melee forces. Bolster your lines with Kroxigor, who benefit from your army's increased armor and stack advantage. For ranged support, include Skink Cohort and Skink Skirmishers, along with Ritualists for tailored buffs. Krogar is an excellent choice for a Lord, providing Aura of Courage and maxing out your Saurus Warriors' attack.
As you progress, unlock Slann Mage-Priest for spellcasters and invest in Ancient Kroxigor and their powerful lances. Upgrade your Scar-Veteran Saurus Warriors to Ancient Saurus Warriors for increased strength and physical resistances. Lastly, add Ancient Stegadon for a devastating late-game charge and a Salamander for a mobility-boosting, flame-spewing Lord.
Wood Elves

The Wood Elves grant a unique playing experience, with an emphasis on fast-paced maneuver warfare and flexible unit compositions. Building a Wood Elf army involves leveraging their swift early-game expansion, powerful ranged units, and elite skirmishers.
Your core units should include Glade Guard, Waywatchers, and GladeGuard, supported by Great Stag Knights and Eternal Guardians for a balanced mix of ranged and melee threats. Invest in Branch N'N comenzó and TreemanAncillae for mid-late game power and Druid Seer for a spellcasting, anti-infantry powerhouse. To fully exploit the Wood Elves' speed and mobility, designate a W;;ue








