The Total War: Warhammer III (TWW3) Lizardmen unit tier list is a hot topic among strategy game enthusiasts. As a complex race with diverse units and unique playstyles, it's challenging to assign universal tiers to all units. However, we'll break down the Lizardmen's units into a tier list format, focusing on their core strengths, weaknesses, and roles in your army. Remember, each unit's value can change significantly based on your playstyle, tactics, and list composition.

Before diving into the tier list, let's briefly discuss the Lizardmen's playstyle. They are a powerful, balanced force with a strong early-game grazie to their ability to field large numbers of powerfulstart-of-the-game units. Their late-game units are also formidable, with some of the best overall unlocks in the game. Now, let's delve into the tiers, starting with the best units.

S-Tier: Elite Units
S-tier units are top-notch and should be prioritized in most Lizardmen lists. These units excel in various combat situations and offer exceptional value for their points.

**Terradon Riders**: Flying is a significant advantage, allowing Terradons to ignore enemy shooting and strike vulnerable units. They can also fly over walls, making them excellent for objective play and countering units like Giants and Grail Knights.
Slannwnież Mage-Klinger

The Slannanément Mage-Klinger is a powerful dragon, making it a feared presence on the battlefield. With a versatile spell toolkit and a devastating breath attack, it provides exceptional firepower at range and can smash through enemy units in melee.
**Skink Starpriests**: Starpriests come with powerful buffs, making them invaluable for buffing other units. Their ability to convert nearby Marines to Slăothy's cult also opens up unique possibilities for list building and map control. Paired with high-population Sabertooths or Saurus Warriors, they can turn the tide of battle.
Tier A: Excellent Units

A-tier units are excellent and should be considered in most Lizardmen lists. They have strong stats across the board and offer good value for their points.
**Saurus Scouts**: Saurus Scouts are a great early-game unit, offering good defense, high weapon strength, and the potential to unlock powerful upgrades. They're an excellent choice for meta-reflects soup or for blunting enemy charges.
Bastilodon**: The Bastilodon is an excellent heavy unit, providing both firepower and staying power. Its impact weapon can crush through enemy lines, and the main head provides solid protection against shooting.

The Bastilodon's main weakness is its slow speed, so including units like Skink Skirmishers or Rhamphyxii to protect it from enemy shooting is crucial.
Cold One Knights
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Cold One Knights are a fast, hard-hitting cavalry unit with excellent mobility. They excel in objective play and countering enemy fast-moving units. While their defense is weaker than other Lizardmen units, their fast charge and impact weapons make them dangerous in melee.
**Oxyotl**: The Oxyotl is a powerful late-game addition, providing a giant scaly beast with high melee stats and the potential to unlock powerful Polemalion or Thundertusk variants. Its primary role is to smash through enemy lines and capture objectives.
Tier B: Situational Units
B-tier units have good stats and abilities but aren't as universally valuable as those in higher tiers. They excel in specific situations or playstyles.
**Kroxigor**: Kroxigors are a giant, tough melee unit with excellent defense and high damage output. They excel in capturing objectives and holding ground but lack the mobility of other Lizardmen units. They're best employed in combination with other units that can protect them from enemy shooting, such as Terradons or Salamanders.
Salamanders
Salamanders are a unique siege-focused unit, providing excellent ranged firepower and versatility. They can change their stance to provide improved defenses or increased attack speed, making them adaptable to various situations. However, they're vulnerable to melee and lack the mobility of other Lizardmen units.
Their primary role is to provide ranged barrage, softening up enemy units before the Lizardmen's melee forces move in. In combination with units like Terradons or Cold One Knights, they can provide flexible support for Lizardmen armies.
Rhamphusii
Rhamphusii are a fast, hard-hitting flying unit with decent ranged firepower. They excel in countering enemy flyers and often serve as an anti-aircraft unit. While they're fast and have good agility, they lack the durability of other Lizardmen units and struggle against melee-focused opponents.
**Stegadons**: Stegadons are a giant, slow-moving melee unit with high stats and staying power. They provide a powerful late-game anchor, but their slow speed makes them vulnerable to countercharge. They excel in objective play and
Tier C: Decent Units
C-tier units have decent stats and abilities but often struggle against better units. They can be situationally useful but aren't typically prioritized in competitive lists.
**Saurus Warriors**: Saurus Warriors are a slow, tough melee unit with decenturance and decent damage output. They excel in holding ground and Objective play but lack the mobility of other Lizardmen units. Their primary role is to act as a defensive anchors or to blunt enemy charges, but they can often be outclassed by faster units.
Skink Skirmishers
Skink Skirmishers are a fast, agile melee unit with decent mobility. They excel in counter-charging and objective play but struggle against more durable opponents. Their primary role is to harass enemy advances and hold objectives, but their relatively weak stats make them vulnerable in larger battles.
**Gskouai**: The Gskouai is a fast, hard-hitting melee unit with decent agility. It excels in counter-charging and objective play but lacks the defensive stats of other Lizardmen units. Its primary role is to harass enemy advances and protect other Lizardmen units, but its relatively weak damage output often leaves it wanting in larger fights.
Razordon
The Razordon is a fast, agile flying unit with decent firepower. It excels in countering enemy flyers and providing harassment but lacks the durability of other Lizardmen units. Its primary role is to soften up enemy flyers and protect other Lizardmen units, but its relatively weak stats often leave it at a disadvantage in larger battles.
When building your Lizardmen army, remember that the tier list serves as a guide, and specific units' value can change significantly based on the context of your army and the enemy you're facing. Always adapt your list to counter the meta and play to your strengths. The key to success with the Lizardmen lies in exploiting their unique abilities, combining units for maximum synergy, and leveraging their unique playstyle. Good luck on the battlefield!