Best Ideas For World Conquest Eu4 at Hector Myers blog

Best Ideas For World Conquest Eu4. There are essentially three types of wc. These nations are simply strong. Pure conquest, vassal feeding and hre. Exploration or expansion can be useful to get a colonist and get borders against other nations. People will argue one is better than the other, but they both. I know there are a lot of factors which go into choosing idea groups, but what is the general consensus of the eight most important idea. In any case, there exist some nations eu iv that are objectively better choices for conquering the entire world. Influence and diplomatic are both fine choices for the first idea slot. Admin/diplo/humanist, then whatever you want. Administrative and influence ideas should definitely be in there for point saving, ae reduction, and a smoother diplomatic game. It really depends on the way you wanna wc.

My first world conquest as Aragon > Italy r/eu4
from www.reddit.com

Exploration or expansion can be useful to get a colonist and get borders against other nations. I know there are a lot of factors which go into choosing idea groups, but what is the general consensus of the eight most important idea. Influence and diplomatic are both fine choices for the first idea slot. It really depends on the way you wanna wc. People will argue one is better than the other, but they both. Pure conquest, vassal feeding and hre. These nations are simply strong. There are essentially three types of wc. In any case, there exist some nations eu iv that are objectively better choices for conquering the entire world. Administrative and influence ideas should definitely be in there for point saving, ae reduction, and a smoother diplomatic game.

My first world conquest as Aragon > Italy r/eu4

Best Ideas For World Conquest Eu4 Influence and diplomatic are both fine choices for the first idea slot. People will argue one is better than the other, but they both. I know there are a lot of factors which go into choosing idea groups, but what is the general consensus of the eight most important idea. Administrative and influence ideas should definitely be in there for point saving, ae reduction, and a smoother diplomatic game. It really depends on the way you wanna wc. Influence and diplomatic are both fine choices for the first idea slot. Pure conquest, vassal feeding and hre. There are essentially three types of wc. Admin/diplo/humanist, then whatever you want. In any case, there exist some nations eu iv that are objectively better choices for conquering the entire world. These nations are simply strong. Exploration or expansion can be useful to get a colonist and get borders against other nations.

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