Flask Poe Bleed at Jena Harder blog

Flask Poe Bleed. boots with 60% chance to avoid bleeding crafted mod + 40% chance to avoid bleeding eater of worlds implicit. flask effects are temporary effects that are granted while drinking a flask. the of staunching flask suffix no longer grants immunity to bleeding and corrupted blood during flask effect, or removes. We put it in the assailum unique helmet, which grants us the snipe skill. This include implicit modifiers on. Puncture will always cause bleeding on hit. It also modifies the duration of the bleed, setting it to 8 seconds instead of the usual 4 seconds, which makes the damage much more reliable on a single target. if it the flask has enough charges to be used, it should work against regular bleeding, but it is not used.

PoE Crafteo/Recipes de flask con Jun Explicando en directo YouTube
from www.youtube.com

flask effects are temporary effects that are granted while drinking a flask. if it the flask has enough charges to be used, it should work against regular bleeding, but it is not used. the of staunching flask suffix no longer grants immunity to bleeding and corrupted blood during flask effect, or removes. We put it in the assailum unique helmet, which grants us the snipe skill. This include implicit modifiers on. Puncture will always cause bleeding on hit. boots with 60% chance to avoid bleeding crafted mod + 40% chance to avoid bleeding eater of worlds implicit. It also modifies the duration of the bleed, setting it to 8 seconds instead of the usual 4 seconds, which makes the damage much more reliable on a single target.

PoE Crafteo/Recipes de flask con Jun Explicando en directo YouTube

Flask Poe Bleed if it the flask has enough charges to be used, it should work against regular bleeding, but it is not used. boots with 60% chance to avoid bleeding crafted mod + 40% chance to avoid bleeding eater of worlds implicit. We put it in the assailum unique helmet, which grants us the snipe skill. if it the flask has enough charges to be used, it should work against regular bleeding, but it is not used. It also modifies the duration of the bleed, setting it to 8 seconds instead of the usual 4 seconds, which makes the damage much more reliable on a single target. flask effects are temporary effects that are granted while drinking a flask. Puncture will always cause bleeding on hit. This include implicit modifiers on. the of staunching flask suffix no longer grants immunity to bleeding and corrupted blood during flask effect, or removes.

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