Mixer.music.get_Endevent Pygame at William Ashbolt blog

Mixer.music.get_Endevent Pygame. This is for music playback and is accessed through the pygame.mixer.music pygame module for controlling streamed audio module. It queues up a song which will begin playing after the first one is finished: This causes pygame to signal (by means. The music module is closely tied to pygame.mixer. Have the music send an event when playback stops. Pygame only supports one music at a time but you can have several sound objects playing at once, as long as you have available. You have to use set_endevent() to set value which it will send to event queue when music has finished. Another interesting function in the pygame.mixer.music() library is the set_endevent() function. Get the event a channel sends when playback stops. Whenever music ends, we’ll be hosting an event pygame.music_end by using pygame.mixer.music.set_endevent() to notify.

Python Basics Tutorial Pygame Mixer Music Intro YouTube
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Another interesting function in the pygame.mixer.music() library is the set_endevent() function. You have to use set_endevent() to set value which it will send to event queue when music has finished. Have the music send an event when playback stops. Get the event a channel sends when playback stops. Pygame only supports one music at a time but you can have several sound objects playing at once, as long as you have available. This causes pygame to signal (by means. This is for music playback and is accessed through the pygame.mixer.music pygame module for controlling streamed audio module. The music module is closely tied to pygame.mixer. Whenever music ends, we’ll be hosting an event pygame.music_end by using pygame.mixer.music.set_endevent() to notify. It queues up a song which will begin playing after the first one is finished:

Python Basics Tutorial Pygame Mixer Music Intro YouTube

Mixer.music.get_Endevent Pygame Pygame only supports one music at a time but you can have several sound objects playing at once, as long as you have available. Pygame only supports one music at a time but you can have several sound objects playing at once, as long as you have available. Whenever music ends, we’ll be hosting an event pygame.music_end by using pygame.mixer.music.set_endevent() to notify. This causes pygame to signal (by means. Have the music send an event when playback stops. This is for music playback and is accessed through the pygame.mixer.music pygame module for controlling streamed audio module. You have to use set_endevent() to set value which it will send to event queue when music has finished. The music module is closely tied to pygame.mixer. It queues up a song which will begin playing after the first one is finished: Another interesting function in the pygame.mixer.music() library is the set_endevent() function. Get the event a channel sends when playback stops.

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