Frame Data Ken at Andrew Leo blog

Frame Data Ken. All of ken's chained jabs create a natural frame trap on block, making it a useful pressure option. Watch out for his vicious combos! Notably can't benefit from drive rush like other overheads, but can be used in meaty. His fierce tatsumaki senpukyaku has a different path compared to. Ultimate and street fighter 6. There are a couple areas where 2lp is weaker. Frame data & descriptions are provided by fatonline. Knockdown advantage varies based on initial jinrai strength. Use his quick step to rush in close. You may freely add your own information to this page but frame data conflicting with fat updates may be overwritten. View frame data for ken from sf6. This third kick can be performed after any overdrive jinrai kick followup.

SF6 explaining Frame Data r/StreetFighter
from www.reddit.com

His fierce tatsumaki senpukyaku has a different path compared to. This third kick can be performed after any overdrive jinrai kick followup. All of ken's chained jabs create a natural frame trap on block, making it a useful pressure option. Use his quick step to rush in close. You may freely add your own information to this page but frame data conflicting with fat updates may be overwritten. Knockdown advantage varies based on initial jinrai strength. Notably can't benefit from drive rush like other overheads, but can be used in meaty. Frame data & descriptions are provided by fatonline. Ultimate and street fighter 6. Watch out for his vicious combos!

SF6 explaining Frame Data r/StreetFighter

Frame Data Ken All of ken's chained jabs create a natural frame trap on block, making it a useful pressure option. Frame data & descriptions are provided by fatonline. Knockdown advantage varies based on initial jinrai strength. Use his quick step to rush in close. All of ken's chained jabs create a natural frame trap on block, making it a useful pressure option. You may freely add your own information to this page but frame data conflicting with fat updates may be overwritten. View frame data for ken from sf6. Notably can't benefit from drive rush like other overheads, but can be used in meaty. Watch out for his vicious combos! Ultimate and street fighter 6. This third kick can be performed after any overdrive jinrai kick followup. There are a couple areas where 2lp is weaker. His fierce tatsumaki senpukyaku has a different path compared to.

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