Blender Blue Edges at Austin Wansley blog

Blender Blue Edges. Those are edges marked as “sharp”. I have spent last two hours googling how to turn these off. Make sharp (breaks smooth shading at the edge) red: They are simply blue lines appearing on the edges. Without auto smooth, you'd do this by setting the object to shade smooth, the selecting the cap edges in edit mode and setting those to sharp. Crease edge (removes edges from subdivision surface) green: They’re used with smooth shading to designate shading seams. To remove them, select everything while in edit mode > mesh > edges > clear sharp. I wouldn't remove them because it might screw with the way it renders, but you can hide the blue line overlay by going into. Those blue lines mean that the edge is marked sharp. The edges of the model have been marked as sharp for uv/material purposes. Edge is marked as a freestyle. Learn what causes the blue edges in blender when importing obj files and how to fix them. The blue edges indicate sharp edges or seams in the model, which affect the smooth shading.

How to Select Vertices, Edges and Faces in Blender YouTube
from www.youtube.com

Crease edge (removes edges from subdivision surface) green: Make sharp (breaks smooth shading at the edge) red: I wouldn't remove them because it might screw with the way it renders, but you can hide the blue line overlay by going into. The edges of the model have been marked as sharp for uv/material purposes. They are simply blue lines appearing on the edges. Those blue lines mean that the edge is marked sharp. Without auto smooth, you'd do this by setting the object to shade smooth, the selecting the cap edges in edit mode and setting those to sharp. Edge is marked as a freestyle. They’re used with smooth shading to designate shading seams. I have spent last two hours googling how to turn these off.

How to Select Vertices, Edges and Faces in Blender YouTube

Blender Blue Edges The edges of the model have been marked as sharp for uv/material purposes. I wouldn't remove them because it might screw with the way it renders, but you can hide the blue line overlay by going into. Make sharp (breaks smooth shading at the edge) red: Those are edges marked as “sharp”. Crease edge (removes edges from subdivision surface) green: Without auto smooth, you'd do this by setting the object to shade smooth, the selecting the cap edges in edit mode and setting those to sharp. Learn what causes the blue edges in blender when importing obj files and how to fix them. The edges of the model have been marked as sharp for uv/material purposes. They are simply blue lines appearing on the edges. Edge is marked as a freestyle. They’re used with smooth shading to designate shading seams. Those blue lines mean that the edge is marked sharp. To remove them, select everything while in edit mode > mesh > edges > clear sharp. The blue edges indicate sharp edges or seams in the model, which affect the smooth shading. I have spent last two hours googling how to turn these off.

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