Fallout Shelter Clothing Max Stats at Jonathan Boas blog

Fallout Shelter Clothing Max Stats. Yup, send your end 10 dwellers out with the heavy wasteland gear to get the max possible health on a dweller. A dweller's hit points is gained when leveling, based on the following formula: An outfit with high strength you can give to someone that produces energy. Hp gained = 2.5 + (end * 0.5) thus, a dweller with. Yes, stats improve beyond 10. Train that same dweller is say +s7 gear and you only get a level. In crafting room, with maxed dwellers, put the right outfit according to the crafted item lower the crafting time. Your dwellers level will automatically. You can test this yourself by checking the timer in a room with the outfit off and on. Some of the power armors. That is the highest value that max health can be no matter what. Wasteland medic, doctor, and surgeon are a good blend of perception/luck. Formal wear, fancy, and lucky for luck. Outfits do bring stats past 10. This whole time i thought.

What stats to level first in fallout shelter reqopformula
from reqopformula.weebly.com

Outfits do bring stats past 10. In crafting room, with maxed dwellers, put the right outfit according to the crafted item lower the crafting time. You can test this yourself by checking the timer in a room with the outfit off and on. That is the highest value that max health can be no matter what. Yes, stats improve beyond 10. Some of the power armors. Your dwellers level will automatically. Yup, send your end 10 dwellers out with the heavy wasteland gear to get the max possible health on a dweller. Wasteland medic, doctor, and surgeon are a good blend of perception/luck. This whole time i thought.

What stats to level first in fallout shelter reqopformula

Fallout Shelter Clothing Max Stats Hp gained = 2.5 + (end * 0.5) thus, a dweller with. Outfits do bring stats past 10. A dweller's hit points is gained when leveling, based on the following formula: Wasteland medic, doctor, and surgeon are a good blend of perception/luck. Some of the power armors. Your dwellers level will automatically. Yes, stats improve beyond 10. Train that same dweller is say +s7 gear and you only get a level. This whole time i thought. An outfit with high strength you can give to someone that produces energy. That is the highest value that max health can be no matter what. Formal wear, fancy, and lucky for luck. In crafting room, with maxed dwellers, put the right outfit according to the crafted item lower the crafting time. Hp gained = 2.5 + (end * 0.5) thus, a dweller with. Yup, send your end 10 dwellers out with the heavy wasteland gear to get the max possible health on a dweller. You can test this yourself by checking the timer in a room with the outfit off and on.

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