Metronome A Good Move at Sheryl Butler blog

Metronome A Good Move. Those 5 moves it can call are. Most of the moves it can be are useless, what with most weak moves that do the same. Things got crazy and it was so much fun Metronome is bad for the following reasons. It's not the worst, but definitely not worth using apart from the novelty of it. 147 rows metronome (japanese: Details and added effects for the pokémon attack 'metronome', including all the pokémon that can learn it. You can't always rely on metronome, it uses good or bad attacks mostly and is very risky. There is a 5/443, or about a 1.1% chance metronome will cause the user to faint in generation 4. Off the top of my head, most pokemon that learn it don't have very high. I used to do a 6 v 6 all togepi battle and the only move allowed was metronome.

Antique and Original Maelzel Metronomes for Sale
from www.antique-metronomes.com

Metronome is bad for the following reasons. Things got crazy and it was so much fun Off the top of my head, most pokemon that learn it don't have very high. It's not the worst, but definitely not worth using apart from the novelty of it. You can't always rely on metronome, it uses good or bad attacks mostly and is very risky. I used to do a 6 v 6 all togepi battle and the only move allowed was metronome. There is a 5/443, or about a 1.1% chance metronome will cause the user to faint in generation 4. 147 rows metronome (japanese: Details and added effects for the pokémon attack 'metronome', including all the pokémon that can learn it. Most of the moves it can be are useless, what with most weak moves that do the same.

Antique and Original Maelzel Metronomes for Sale

Metronome A Good Move Off the top of my head, most pokemon that learn it don't have very high. Metronome is bad for the following reasons. Off the top of my head, most pokemon that learn it don't have very high. You can't always rely on metronome, it uses good or bad attacks mostly and is very risky. Those 5 moves it can call are. Most of the moves it can be are useless, what with most weak moves that do the same. I used to do a 6 v 6 all togepi battle and the only move allowed was metronome. Things got crazy and it was so much fun 147 rows metronome (japanese: There is a 5/443, or about a 1.1% chance metronome will cause the user to faint in generation 4. Details and added effects for the pokémon attack 'metronome', including all the pokémon that can learn it. It's not the worst, but definitely not worth using apart from the novelty of it.

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