Destiny 2 Throwing Hammer Nerf at Alexandra Lacroix blog

Destiny 2 Throwing Hammer Nerf. Decent in theory, horrible implementation. The most famous solar melee ability for titans. Throwing hammer—affectionately known as “bonk”—will also see a change, and sunspots will have a shorter lifespan in tandem with the adjustments. When picked up, it now returns melee energy over 1.4 seconds rather than instantly. Increased projectile tracking strength by about 20%. Players are divided on the throwing hammer nerf, with some calling for a revert and others supporting the changes for balance. Increasing the cooldown of the hammer by 60% is a totally unnecessary nerf, and the fact that bungie tried to sneak such a massive nerf by without putting it in any patch notes is bullshit. Solar hammer cooldown should start on throw, not on. So assuming a 30 second damage phase and 225,000dmg per throw and assuming it takes 5 seconds to throw and recover the hammer this is.

Destiny 2 Hammer of Proving Upgrade Guide H.E.L.M Seasonal
from www.youtube.com

So assuming a 30 second damage phase and 225,000dmg per throw and assuming it takes 5 seconds to throw and recover the hammer this is. Increased projectile tracking strength by about 20%. When picked up, it now returns melee energy over 1.4 seconds rather than instantly. Increasing the cooldown of the hammer by 60% is a totally unnecessary nerf, and the fact that bungie tried to sneak such a massive nerf by without putting it in any patch notes is bullshit. The most famous solar melee ability for titans. Throwing hammer—affectionately known as “bonk”—will also see a change, and sunspots will have a shorter lifespan in tandem with the adjustments. Decent in theory, horrible implementation. Players are divided on the throwing hammer nerf, with some calling for a revert and others supporting the changes for balance. Solar hammer cooldown should start on throw, not on.

Destiny 2 Hammer of Proving Upgrade Guide H.E.L.M Seasonal

Destiny 2 Throwing Hammer Nerf Decent in theory, horrible implementation. Throwing hammer—affectionately known as “bonk”—will also see a change, and sunspots will have a shorter lifespan in tandem with the adjustments. The most famous solar melee ability for titans. So assuming a 30 second damage phase and 225,000dmg per throw and assuming it takes 5 seconds to throw and recover the hammer this is. Decent in theory, horrible implementation. Players are divided on the throwing hammer nerf, with some calling for a revert and others supporting the changes for balance. When picked up, it now returns melee energy over 1.4 seconds rather than instantly. Increasing the cooldown of the hammer by 60% is a totally unnecessary nerf, and the fact that bungie tried to sneak such a massive nerf by without putting it in any patch notes is bullshit. Solar hammer cooldown should start on throw, not on. Increased projectile tracking strength by about 20%.

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