Jump Script Not Working at Cooper Meares blog

Jump Script Not Working. I recommend that instead of using oncollisionenter() method to keep track of grounded, you call the collider.istouchinglayer() method in update. I tried playing the game when it was not in the editor but as an exe and the jump. I created a simple jump script, but it doesn’t seem to work. The script looks right, it's possible that your autoexec.cfg isn't working due to being not recognized by tf2. Try using remoteevents which use server scripts to. Everything works except for the jump part of the script. You are attempting to change the jumppower on a local script, which will not work. You're likely going to need to create a vector solely for the. You can check by adding an. I’m trying to make a script where you go higher if you keep holding the jump key after you jump, but it’s not working as i want it to. It worked the first few times and then it just stopped. Your jump script doesnt work because you are likely overwriting it in moveposition later.

Simple Script not Working Programming Questions Arduino Forum
from forum.arduino.cc

You are attempting to change the jumppower on a local script, which will not work. It worked the first few times and then it just stopped. I recommend that instead of using oncollisionenter() method to keep track of grounded, you call the collider.istouchinglayer() method in update. Your jump script doesnt work because you are likely overwriting it in moveposition later. You can check by adding an. Try using remoteevents which use server scripts to. I created a simple jump script, but it doesn’t seem to work. You're likely going to need to create a vector solely for the. Everything works except for the jump part of the script. I’m trying to make a script where you go higher if you keep holding the jump key after you jump, but it’s not working as i want it to.

Simple Script not Working Programming Questions Arduino Forum

Jump Script Not Working I recommend that instead of using oncollisionenter() method to keep track of grounded, you call the collider.istouchinglayer() method in update. I recommend that instead of using oncollisionenter() method to keep track of grounded, you call the collider.istouchinglayer() method in update. I created a simple jump script, but it doesn’t seem to work. Everything works except for the jump part of the script. You are attempting to change the jumppower on a local script, which will not work. Your jump script doesnt work because you are likely overwriting it in moveposition later. Try using remoteevents which use server scripts to. You're likely going to need to create a vector solely for the. It worked the first few times and then it just stopped. I’m trying to make a script where you go higher if you keep holding the jump key after you jump, but it’s not working as i want it to. You can check by adding an. I tried playing the game when it was not in the editor but as an exe and the jump. The script looks right, it's possible that your autoexec.cfg isn't working due to being not recognized by tf2.

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