Frame Data Pichu at Alicia Barrenger blog

Frame Data Pichu. This is a guide to using pichu in super smash bros. Much like pikachu, all of pichu's moveset aspects are solid overall, possessing very fast frame data overall and great utility throughout its moveset. Data refers to pichu standiung still and being hit. For a list of ledge grab windows for. Damage increases based on charge and travel distance. It deals more damage if all hits connect (13% → 14%) and the last hit deals more damage (3% → 8%), increasing its. 34 frames of endlag on hit. All ledge attacks hit on the last three frames of intangibility (active for 3 total frames, ending with intangibility). An example of this is its incredibly capable aerial game. Pichu is intangible for 4 frames, starting 1 frame before the hitboxes come out.

ArtStation Pichu Pokemon №172
from www.artstation.com

This is a guide to using pichu in super smash bros. For a list of ledge grab windows for. Damage increases based on charge and travel distance. Pichu is intangible for 4 frames, starting 1 frame before the hitboxes come out. 34 frames of endlag on hit. All ledge attacks hit on the last three frames of intangibility (active for 3 total frames, ending with intangibility). Data refers to pichu standiung still and being hit. An example of this is its incredibly capable aerial game. It deals more damage if all hits connect (13% → 14%) and the last hit deals more damage (3% → 8%), increasing its. Much like pikachu, all of pichu's moveset aspects are solid overall, possessing very fast frame data overall and great utility throughout its moveset.

ArtStation Pichu Pokemon №172

Frame Data Pichu Much like pikachu, all of pichu's moveset aspects are solid overall, possessing very fast frame data overall and great utility throughout its moveset. Much like pikachu, all of pichu's moveset aspects are solid overall, possessing very fast frame data overall and great utility throughout its moveset. It deals more damage if all hits connect (13% → 14%) and the last hit deals more damage (3% → 8%), increasing its. Pichu is intangible for 4 frames, starting 1 frame before the hitboxes come out. All ledge attacks hit on the last three frames of intangibility (active for 3 total frames, ending with intangibility). Data refers to pichu standiung still and being hit. 34 frames of endlag on hit. An example of this is its incredibly capable aerial game. For a list of ledge grab windows for. This is a guide to using pichu in super smash bros. Damage increases based on charge and travel distance.

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