Specular Gloss Factor Stalker at Sophia Shellshear blog

Specular Gloss Factor Stalker. I keep mine at literally the very first notch after 0. Anomaly aims to be the most stable and customizable experience for fans of the s.t.a.l.k.e.r. Ten are used to perform basic diffuse and specular lighting (three each for albedo, normal, and position, plus one for gloss), but this leaves six. The gloss is rather shiny, and it honks down. I wanna talk about global illumination in stalker. Hi all, i'm a new here. And i hope i’ll get clue and information about gi lightning technology. After what feels like an eternity i found a can of bugs be gone to pour on the code, enjoy a new less glitchy v0.1.3! I think that has to do with the gloss factor, which you should be able to alter through the commands, starts with r2_ if i'm not mistaken. I'm using 7.5 atm but if it's too. I think its specular gloss factor or something. R2_gloss_factor from 0 to 10 if you want far cry glossy then use 10 otherwise choose your perfect setting.

Specular level/power vs specular color vs gloss — polycount
from polycount.com

I wanna talk about global illumination in stalker. I think its specular gloss factor or something. I think that has to do with the gloss factor, which you should be able to alter through the commands, starts with r2_ if i'm not mistaken. I keep mine at literally the very first notch after 0. Hi all, i'm a new here. The gloss is rather shiny, and it honks down. After what feels like an eternity i found a can of bugs be gone to pour on the code, enjoy a new less glitchy v0.1.3! I'm using 7.5 atm but if it's too. Anomaly aims to be the most stable and customizable experience for fans of the s.t.a.l.k.e.r. R2_gloss_factor from 0 to 10 if you want far cry glossy then use 10 otherwise choose your perfect setting.

Specular level/power vs specular color vs gloss — polycount

Specular Gloss Factor Stalker I think its specular gloss factor or something. I'm using 7.5 atm but if it's too. R2_gloss_factor from 0 to 10 if you want far cry glossy then use 10 otherwise choose your perfect setting. After what feels like an eternity i found a can of bugs be gone to pour on the code, enjoy a new less glitchy v0.1.3! I think that has to do with the gloss factor, which you should be able to alter through the commands, starts with r2_ if i'm not mistaken. The gloss is rather shiny, and it honks down. I keep mine at literally the very first notch after 0. I think its specular gloss factor or something. Hi all, i'm a new here. And i hope i’ll get clue and information about gi lightning technology. Anomaly aims to be the most stable and customizable experience for fans of the s.t.a.l.k.e.r. I wanna talk about global illumination in stalker. Ten are used to perform basic diffuse and specular lighting (three each for albedo, normal, and position, plus one for gloss), but this leaves six.

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