How Does Cellar Work In Dominion at Samuel Livingston blog

How Does Cellar Work In Dominion. You spend your action to play the cellar, and it gives you that action back. Trash up to 4 cards from your hand. A thing people aren't touching on is that cellar, particularly for a 2 cost, gets more stretch and value in decks later in the game. Smithy doesn't give +1 action, so after you play it you can no longer. Are you allowed to (?): Like most other $2 actions, cellar is a versatile card. Early game, it cycles through your deck so you can quickly play your newly. You can also discard cards to draw cards. Play cellar, get the +1 action 2. Cellar is an action card from the base set that acts as a sifter, replacing cards you do not want in your hand with an equal number of cards from the top of your deck. +1 action, discard any number of cards, +1 card per card discarded.

How to Build a Root Cellar Cheap [But Effective] Outdoor Happens
from www.outdoorhappens.com

Trash up to 4 cards from your hand. Play cellar, get the +1 action 2. A thing people aren't touching on is that cellar, particularly for a 2 cost, gets more stretch and value in decks later in the game. Cellar is an action card from the base set that acts as a sifter, replacing cards you do not want in your hand with an equal number of cards from the top of your deck. Like most other $2 actions, cellar is a versatile card. Smithy doesn't give +1 action, so after you play it you can no longer. You spend your action to play the cellar, and it gives you that action back. Early game, it cycles through your deck so you can quickly play your newly. +1 action, discard any number of cards, +1 card per card discarded. Are you allowed to (?):

How to Build a Root Cellar Cheap [But Effective] Outdoor Happens

How Does Cellar Work In Dominion A thing people aren't touching on is that cellar, particularly for a 2 cost, gets more stretch and value in decks later in the game. Play cellar, get the +1 action 2. Trash up to 4 cards from your hand. Cellar is an action card from the base set that acts as a sifter, replacing cards you do not want in your hand with an equal number of cards from the top of your deck. You spend your action to play the cellar, and it gives you that action back. +1 action, discard any number of cards, +1 card per card discarded. Early game, it cycles through your deck so you can quickly play your newly. Like most other $2 actions, cellar is a versatile card. Smithy doesn't give +1 action, so after you play it you can no longer. A thing people aren't touching on is that cellar, particularly for a 2 cost, gets more stretch and value in decks later in the game. You can also discard cards to draw cards. Are you allowed to (?):

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