Factorio Pumpjack Speed Vs Productivity at Shaun Goodson blog

Factorio Pumpjack Speed Vs Productivity. Numbers are for one pumpjack. The obvious use cases for speed modules are pumpjacks (because productivity is pointless on an inexhaustible resource, and speed. There are 2 best choice situations. Technically, due to how module effects stack, if you use 11 or 12 beacons per pumpjack, it would actually be slightly faster to add a single. If you have 12 speed beacons around the pumpjack, use one productivity and one speed module in the pumpjack. This will produce ~1% more oil than pure speed modules. 2nd the scarcity of alien. 1st crude oil is infinite, so the pump jacks should always use speed, never productivity. Option a) tier3 speed moduls in pumpjack + tier3 productivity in reffinery and chemical plant. Anything that can use productivity should use productivity, except for drills and pumpjacks. Without speed beacons you'll need more.

Pump Jack Issue r/factorio
from www.reddit.com

This will produce ~1% more oil than pure speed modules. Option a) tier3 speed moduls in pumpjack + tier3 productivity in reffinery and chemical plant. Without speed beacons you'll need more. Technically, due to how module effects stack, if you use 11 or 12 beacons per pumpjack, it would actually be slightly faster to add a single. 2nd the scarcity of alien. If you have 12 speed beacons around the pumpjack, use one productivity and one speed module in the pumpjack. There are 2 best choice situations. Anything that can use productivity should use productivity, except for drills and pumpjacks. 1st crude oil is infinite, so the pump jacks should always use speed, never productivity. Numbers are for one pumpjack.

Pump Jack Issue r/factorio

Factorio Pumpjack Speed Vs Productivity Without speed beacons you'll need more. The obvious use cases for speed modules are pumpjacks (because productivity is pointless on an inexhaustible resource, and speed. Without speed beacons you'll need more. Option a) tier3 speed moduls in pumpjack + tier3 productivity in reffinery and chemical plant. Anything that can use productivity should use productivity, except for drills and pumpjacks. 1st crude oil is infinite, so the pump jacks should always use speed, never productivity. Technically, due to how module effects stack, if you use 11 or 12 beacons per pumpjack, it would actually be slightly faster to add a single. If you have 12 speed beacons around the pumpjack, use one productivity and one speed module in the pumpjack. This will produce ~1% more oil than pure speed modules. Numbers are for one pumpjack. There are 2 best choice situations. 2nd the scarcity of alien.

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