Uvm Set_Drain_Time Example at Mikayla Pennington blog

Uvm Set_Drain_Time Example. There should be another objection raised within the drain time i’ve specified, so it appears the objection mechanism isn’t paying. Another approach supported by uvm is setting the drain time for the simulation environment. The way to do it now is. Last packet analysis & comparison etc after all the stimulus is applied & processed. Drain time is the period between the last objection to ending a phase, and the actual time the phase is terminated. For some reason, setting a drain time on the result of uvm_run_phase::get() does work in uvm 1.1d, even though it returns a different object. After all objections have been dropped, the simulation end is delayed by the. The drain time is the amount of time to wait once all objections have been dropped before calling the. Sadly, along with them my old friend, the test_done objection, was deprecated in favor of phase specific objections. Drain time concept is related to the extra time allocated to the uvm environment to process the left over activities e.g. What uvm also provides is a drain time mechanism. Sets the drain time on the given object to drain.

Extend Run Phase Using Set Drain Time and All Dropped Callback
from www.scribd.com

Sadly, along with them my old friend, the test_done objection, was deprecated in favor of phase specific objections. For some reason, setting a drain time on the result of uvm_run_phase::get() does work in uvm 1.1d, even though it returns a different object. After all objections have been dropped, the simulation end is delayed by the. Sets the drain time on the given object to drain. What uvm also provides is a drain time mechanism. Last packet analysis & comparison etc after all the stimulus is applied & processed. The way to do it now is. The drain time is the amount of time to wait once all objections have been dropped before calling the. Another approach supported by uvm is setting the drain time for the simulation environment. There should be another objection raised within the drain time i’ve specified, so it appears the objection mechanism isn’t paying.

Extend Run Phase Using Set Drain Time and All Dropped Callback

Uvm Set_Drain_Time Example There should be another objection raised within the drain time i’ve specified, so it appears the objection mechanism isn’t paying. Last packet analysis & comparison etc after all the stimulus is applied & processed. The drain time is the amount of time to wait once all objections have been dropped before calling the. Drain time concept is related to the extra time allocated to the uvm environment to process the left over activities e.g. The way to do it now is. Another approach supported by uvm is setting the drain time for the simulation environment. Sadly, along with them my old friend, the test_done objection, was deprecated in favor of phase specific objections. For some reason, setting a drain time on the result of uvm_run_phase::get() does work in uvm 1.1d, even though it returns a different object. After all objections have been dropped, the simulation end is delayed by the. What uvm also provides is a drain time mechanism. There should be another objection raised within the drain time i’ve specified, so it appears the objection mechanism isn’t paying. Sets the drain time on the given object to drain. Drain time is the period between the last objection to ending a phase, and the actual time the phase is terminated.

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