Straighten Edges at Ted Henry blog

Straighten Edges. Doing my own research, and a few happy accidents, i’ve found 5 ways to straighten. The following took me 3 minutes in photoshop with circles and stroke effect: After a long time of asking in forums, groups; Note that this is also possible with edge slide :p. Just slide the vertices (that are selected on the 1st image) to one end of the edge (so they overlap the other vertices. I'd say there's no quick and dirty fix for choppy lines, you just gotta recreate it using vectors. I was wondering if anyone knew of a maya equivalent tool/plugin to 3ds max's 'loop tools' straighten edge function? Straightening edge loops is a fundamental modeling skill that you should know at least one way to achieve. What is a simple way to straighten them? For example, i can scale and then use shift+z to straighten on the x and y axis. I have some edges that are not on the x, y or z axis.

How To Do Edges Straight Hair
from lettyris.blogspot.com

What is a simple way to straighten them? Note that this is also possible with edge slide :p. I'd say there's no quick and dirty fix for choppy lines, you just gotta recreate it using vectors. After a long time of asking in forums, groups; For example, i can scale and then use shift+z to straighten on the x and y axis. I have some edges that are not on the x, y or z axis. I was wondering if anyone knew of a maya equivalent tool/plugin to 3ds max's 'loop tools' straighten edge function? Straightening edge loops is a fundamental modeling skill that you should know at least one way to achieve. Just slide the vertices (that are selected on the 1st image) to one end of the edge (so they overlap the other vertices. The following took me 3 minutes in photoshop with circles and stroke effect:

How To Do Edges Straight Hair

Straighten Edges After a long time of asking in forums, groups; I have some edges that are not on the x, y or z axis. Note that this is also possible with edge slide :p. I'd say there's no quick and dirty fix for choppy lines, you just gotta recreate it using vectors. What is a simple way to straighten them? I was wondering if anyone knew of a maya equivalent tool/plugin to 3ds max's 'loop tools' straighten edge function? Straightening edge loops is a fundamental modeling skill that you should know at least one way to achieve. Just slide the vertices (that are selected on the 1st image) to one end of the edge (so they overlap the other vertices. After a long time of asking in forums, groups; The following took me 3 minutes in photoshop with circles and stroke effect: For example, i can scale and then use shift+z to straighten on the x and y axis. Doing my own research, and a few happy accidents, i’ve found 5 ways to straighten.

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