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Learn Vulkan with ImGui and GLFW: Step-by-Step Example

Cynthia Jul 13, 2026

Combining the power of ImGui for fast UI development, Vulkan for high-performance graphics, and GLFW for cross-platform window management, we can create a compelling user interface for our 3D applications. In this article, we will guide you through creating an ImGui Vulkan GLFW example to help you understand how these libraries can work together seamlessly.

the water cycle is depicted in this graphic
the water cycle is depicted in this graphic

Before diving into the implementation, make sure you have set up ImGui, Vulkan, and GLFW in your development environment. A proper understanding of these libraries is assumed throughout this article. Now, let's set the stage for our ImGui Vulkan GLFW example.

Volcano, ? Logo, Preschool, Volcano Printable For Kids, Church Logo
Volcano, ? Logo, Preschool, Volcano Printable For Kids, Church Logo

Setting Up the Project and Dependencies

The first step involves setting up our project and ensuring that all the necessary dependencies are in place. We will be using CMake for managing our project's build system, as it integrates well with modern build tools like Make or Ninja.

Volcano Eruption With Dramatic Sky, Volcano Eruption With Colorful Landscape, Tavurvur Volcano Eruption Today, Colorful Volcano Eruption Scene, Vibrant Sky Volcano Eruption, Volcano Eruption Landscape, Mountain Eruption Landscape, Colorful Volcanic Eruption Scene, Mountain Eruption Photography
Volcano Eruption With Dramatic Sky, Volcano Eruption With Colorful Landscape, Tavurvur Volcano Eruption Today, Colorful Volcano Eruption Scene, Vibrant Sky Volcano Eruption, Volcano Eruption Landscape, Mountain Eruption Landscape, Colorful Volcanic Eruption Scene, Mountain Eruption Photography

Create a new CMake project and include the following dependencies in your CMakeLists.txt file:

```cmake find_package(ImGui REQUIRED) find_package( GLFW REQUIRED ) find_package(Vulkan REQUIRED ) ```

ImGui Initialization

the layers of an active volcano diagram with labeled labels on white background - stock image
the layers of an active volcano diagram with labeled labels on white background - stock image

Initializing ImGui is a straightforward process. First, include the necessary ImGui headers and link the ImGui library in your main function.

In your application's main function, initialize GLFW and create a window. Then, initialize ImGui's context and implement its loop to process inputs and render frames.

Vulkan Instance and Surface Creation

Learning About Volcanoes - Free Printables and Resources
Learning About Volcanoes - Free Printables and Resources

To use Vulkan with ImGui, we need to create a Vulkan instance and surface. This involves filling out an instance creation structure, enabling the necessary extensions, and creating a surface for rendering within our GLFW window.

Remember to choose the appropriate validation layers and enable them for better debugging and development workflow. Once the surface is created, you can proceed to select a physical device and create a logical device using the chosen device's queue families.

ImGui Vulkan Renderer Integration

an illustration of the inside of a volcano
an illustration of the inside of a volcano

With our ImGui context and Vulkan setup in place, we can now integrate ImGui with our Vulkan renderer. The ImGui Vulkan Renderer is a simple and efficient way to render ImGui widgets using Vulkan.

First, download and add the ImGui VulkanRenderer to your project. Then, initialize it with the VkDescriptorSetLayout and VkDescriptorPool allocated earlier, and provide the necessary commands and synchronization primitives for rendering.

the volcano worksheet for preschool
the volcano worksheet for preschool
an image of the inside of a volcano with all its features labelled in red and white
an image of the inside of a volcano with all its features labelled in red and white
Imagination pits Vulkan API against OpenGL in 'gnomes per second' test
Imagination pits Vulkan API against OpenGL in 'gnomes per second' test
the layers of an active volcano
the layers of an active volcano
Volcanoes
Volcanoes
an image of the inside of a volcano with its layers labeled in english and spanish
an image of the inside of a volcano with its layers labeled in english and spanish
Igneous Rocks
Igneous Rocks
an image of a volcano with lava and lava in the air, labeled as lava
an image of a volcano with lava and lava in the air, labeled as lava
Did you know that the hot liquid rock under the Earth’s surface is known as magma and is called lava after it comes out of a volcano. http://www.thecolor.com/Coloring/Volcano.aspx #volcano #volcanoes #lava #moltenlava #ash #color #coloring #onlinecoloring Cartoon Volcano Drawing, Colorful Volcano Art, Geology Classroom Decor, Kids Science Project Ideas, Volcano Eruption Illustration, Cartoon Volcano With Lava, Color Scheme For Volcano Drawing, Colorful Volcano Sketch, Kilauea Volcano Eruption Drawing Easy
Did you know that the hot liquid rock under the Earth’s surface is known as magma and is called lava after it comes out of a volcano. http://www.thecolor.com/Coloring/Volcano.aspx #volcano #volcanoes #lava #moltenlava #ash #color #coloring #onlinecoloring Cartoon Volcano Drawing, Colorful Volcano Art, Geology Classroom Decor, Kids Science Project Ideas, Volcano Eruption Illustration, Cartoon Volcano With Lava, Color Scheme For Volcano Drawing, Colorful Volcano Sketch, Kilauea Volcano Eruption Drawing Easy

ImGui NewFrame, ShowDemoWindow, and Render

We now have to integrate ImGui's new frame, show demo window, and render functions with our Vulkan rendering loop. Start by calling `ImGui::NewFrame()` at the beginning of each frame. This function initializes the ImGui context for the current frame and processes inputs.

To display the default demo window, use `ImGui::ShowDemoWindow()`. This will create a window showcasing various ImGui widgets and features. To render the ImGui viewport within our Vulkan application, call `ImGui::Render()`. This function prepares the ImGui draw data and returns it for rendering.

renderPassBegin and renderPassEnd

We have to integrate the ImGui draw data with our Vulkan render pass. Start by initializing a VkRenderPassBeginInfo structure with the appropriate framebuffer and render area.

Begin the render pass using `vkCmdBeginRenderPass`, bind the appropriate descriptor sets and buffers, and draw the ImGui viewport using its `drawData->CmdDrawList` function. After drawing, end the render pass using `vkCmdEndRenderPass`.

Cleanup and Final Touches

At this point, you should have a functional ImGui Vulkan GLFW example displaying the demo window. To finalize our project, we need to clean up resources, shutdown ImGui and GLFW, and prevent memory leaks.

First, free the ImGui VulkanRenderer, then destroy the Vulkan surface, device, and instance. Lastly, destroy the ImGui context and terminate GLFW.

Congratulations! You have successfully created an ImGui Vulkan GLFW example. This powerful combination of libraries enables you to develop fast, responsive user interfaces for your cross-platform 3D applications. Explore the possibilities of ImGui, Vulkan, and GLFW together, and take your application's user experience to the next level.