How To Punish Mk11 at Laci Briggs blog

How To Punish Mk11. Go to kustomize and make sure the variations you're playing are kompetitive legal variations. essentially, to punish you need a move/normal that's faster then the enemies recovery/hit stun/whateverhesdoing. • rising blades (down + 2) — punishing a high attack or if attack is counter hit. The frames of a move before their active frames occur. That way your opponent cant just neutral duck. • forward and back throw (forward + 1. try finding an advancing mid or a mid with good range. learn how to improve at blocking in mortal kombat 11! moves with equal or less recovery on whiff will be safe compared to. Attacking someone in their recovery frames. it's important to know how to punish and properly take your turn back.

Mortal Kombat 11 How to Punish Noob Saibot in MK11! YouTube
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• rising blades (down + 2) — punishing a high attack or if attack is counter hit. The frames of a move before their active frames occur. it's important to know how to punish and properly take your turn back. learn how to improve at blocking in mortal kombat 11! try finding an advancing mid or a mid with good range. Attacking someone in their recovery frames. Go to kustomize and make sure the variations you're playing are kompetitive legal variations. essentially, to punish you need a move/normal that's faster then the enemies recovery/hit stun/whateverhesdoing. That way your opponent cant just neutral duck. moves with equal or less recovery on whiff will be safe compared to.

Mortal Kombat 11 How to Punish Noob Saibot in MK11! YouTube

How To Punish Mk11 try finding an advancing mid or a mid with good range. Attacking someone in their recovery frames. The frames of a move before their active frames occur. • forward and back throw (forward + 1. try finding an advancing mid or a mid with good range. moves with equal or less recovery on whiff will be safe compared to. learn how to improve at blocking in mortal kombat 11! it's important to know how to punish and properly take your turn back. Go to kustomize and make sure the variations you're playing are kompetitive legal variations. essentially, to punish you need a move/normal that's faster then the enemies recovery/hit stun/whateverhesdoing. • rising blades (down + 2) — punishing a high attack or if attack is counter hit. That way your opponent cant just neutral duck.

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