Factorio Pumpjack Productivity Module at John Parks blog

Factorio Pumpjack Productivity Module. if you have 12 speed beacons around the pumpjack, use one productivity and one speed module in the pumpjack. if you're looking to maximize the amount of oil from a given patch, productivity modules are the way to go. you put speed in the pumpjacks and pumpjack beacons and productivity in everything else. putting a +20% speed module is equivalent to getting 0.02 oil/s (more at first, but that comes at the expense of. productivity modules add a second purple production bar to item producing buildings and labs. once a pumpjack is depleted to <6%, use speed modules to increase the rate at which it extracts the (infinite) crude. It fills by 4% per crafting cycle. the obvious use cases for speed modules are pumpjacks (because productivity is pointless on an.

Productivity Module and Kovarex Enrichment r/factorio
from www.reddit.com

putting a +20% speed module is equivalent to getting 0.02 oil/s (more at first, but that comes at the expense of. if you have 12 speed beacons around the pumpjack, use one productivity and one speed module in the pumpjack. It fills by 4% per crafting cycle. if you're looking to maximize the amount of oil from a given patch, productivity modules are the way to go. you put speed in the pumpjacks and pumpjack beacons and productivity in everything else. once a pumpjack is depleted to <6%, use speed modules to increase the rate at which it extracts the (infinite) crude. productivity modules add a second purple production bar to item producing buildings and labs. the obvious use cases for speed modules are pumpjacks (because productivity is pointless on an.

Productivity Module and Kovarex Enrichment r/factorio

Factorio Pumpjack Productivity Module you put speed in the pumpjacks and pumpjack beacons and productivity in everything else. putting a +20% speed module is equivalent to getting 0.02 oil/s (more at first, but that comes at the expense of. if you're looking to maximize the amount of oil from a given patch, productivity modules are the way to go. you put speed in the pumpjacks and pumpjack beacons and productivity in everything else. It fills by 4% per crafting cycle. if you have 12 speed beacons around the pumpjack, use one productivity and one speed module in the pumpjack. once a pumpjack is depleted to <6%, use speed modules to increase the rate at which it extracts the (infinite) crude. the obvious use cases for speed modules are pumpjacks (because productivity is pointless on an. productivity modules add a second purple production bar to item producing buildings and labs.

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