Space Engineers Merge Block Flashing Red And Yellow at Shani Amy blog

Space Engineers Merge Block Flashing Red And Yellow. I am building a hangar door that uses a rotor to move the door. I have tried for 3 days to get merge blocks to work with a hinge. Merge blocks stay yellow and refuse to connect. The blocks that are in two parts and create subgrids (pistons, rotors, this hinge) can't have their two components on the same grid, like this merge block would do. Try setting it to 0.0, as i believe the default has it sticking out the extra 10th of a block, which can prevent merge blocks locking. The merge block is flashing red/yellow. What i'm suggesting is to have a new color for the merge block's emissive, maybe a blinking bright red one (as opposed to a dark red one when it's turned. When you try this the two merge blocks will have their lights flashing alternatively yellow and red. It looks like the merge blocks will systematically fail to lock if you use a rotation move to get them close to a static merge block. It should only do this when the blocks are green aka. Easiest way to test would be a wall with a merge block facing left and a merge block facing right being pushed along the face of the wall towards the other merger. As soon as the merging faces even slightly overlap an the block turns yellow(meaning in range) the method will return true. However, i am unable to connect the two.

Why is the Merge Block Flashing? Space Engineers Scrapyard Survival
from www.youtube.com

The blocks that are in two parts and create subgrids (pistons, rotors, this hinge) can't have their two components on the same grid, like this merge block would do. The merge block is flashing red/yellow. As soon as the merging faces even slightly overlap an the block turns yellow(meaning in range) the method will return true. It looks like the merge blocks will systematically fail to lock if you use a rotation move to get them close to a static merge block. I have tried for 3 days to get merge blocks to work with a hinge. Easiest way to test would be a wall with a merge block facing left and a merge block facing right being pushed along the face of the wall towards the other merger. What i'm suggesting is to have a new color for the merge block's emissive, maybe a blinking bright red one (as opposed to a dark red one when it's turned. Merge blocks stay yellow and refuse to connect. I am building a hangar door that uses a rotor to move the door. Try setting it to 0.0, as i believe the default has it sticking out the extra 10th of a block, which can prevent merge blocks locking.

Why is the Merge Block Flashing? Space Engineers Scrapyard Survival

Space Engineers Merge Block Flashing Red And Yellow Merge blocks stay yellow and refuse to connect. When you try this the two merge blocks will have their lights flashing alternatively yellow and red. As soon as the merging faces even slightly overlap an the block turns yellow(meaning in range) the method will return true. Easiest way to test would be a wall with a merge block facing left and a merge block facing right being pushed along the face of the wall towards the other merger. The blocks that are in two parts and create subgrids (pistons, rotors, this hinge) can't have their two components on the same grid, like this merge block would do. I have tried for 3 days to get merge blocks to work with a hinge. It should only do this when the blocks are green aka. I am building a hangar door that uses a rotor to move the door. Merge blocks stay yellow and refuse to connect. The merge block is flashing red/yellow. However, i am unable to connect the two. It looks like the merge blocks will systematically fail to lock if you use a rotation move to get them close to a static merge block. What i'm suggesting is to have a new color for the merge block's emissive, maybe a blinking bright red one (as opposed to a dark red one when it's turned. Try setting it to 0.0, as i believe the default has it sticking out the extra 10th of a block, which can prevent merge blocks locking.

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