Indicator Data Structure In Rpgle at Elliott Hinkle blog

Indicator Data Structure In Rpgle. back in v4r2 the rpg compiler folks decided that, in the absence of direct dds support for indicator names. you can use a data structure to: create an rpg program using an indicator data structure in fixed, /free, and fully free format. The indicator data structure is used to rename the indicators used in our program with the name that is. this chapter describes a special set of predefined rpg iv indicators (*inxx). Rpg iv indicators are defined either by an entry. but when rpgle/rpg iv was first introduced you still had to use numbered indicators to communicate with display. Create the rpgle named rpgle11 either by taking option 14. The following examples show various uses for data structures and how to define them. Define the same internal area multiple times using different data formats. this data structure contains the conditioning and response indicators passed to and from data management for.

Indicator data structure in RPG AS400 AS400 and SQL Tricks
from www.as400andsqltricks.com

you can use a data structure to: but when rpgle/rpg iv was first introduced you still had to use numbered indicators to communicate with display. this data structure contains the conditioning and response indicators passed to and from data management for. The following examples show various uses for data structures and how to define them. this chapter describes a special set of predefined rpg iv indicators (*inxx). create an rpg program using an indicator data structure in fixed, /free, and fully free format. Rpg iv indicators are defined either by an entry. The indicator data structure is used to rename the indicators used in our program with the name that is. back in v4r2 the rpg compiler folks decided that, in the absence of direct dds support for indicator names. Define the same internal area multiple times using different data formats.

Indicator data structure in RPG AS400 AS400 and SQL Tricks

Indicator Data Structure In Rpgle The following examples show various uses for data structures and how to define them. create an rpg program using an indicator data structure in fixed, /free, and fully free format. but when rpgle/rpg iv was first introduced you still had to use numbered indicators to communicate with display. this chapter describes a special set of predefined rpg iv indicators (*inxx). Create the rpgle named rpgle11 either by taking option 14. The indicator data structure is used to rename the indicators used in our program with the name that is. you can use a data structure to: Rpg iv indicators are defined either by an entry. back in v4r2 the rpg compiler folks decided that, in the absence of direct dds support for indicator names. this data structure contains the conditioning and response indicators passed to and from data management for. Define the same internal area multiple times using different data formats. The following examples show various uses for data structures and how to define them.

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