Eu4 Ottoman Idea Groups Reddit at Harry Gutierrez blog

Eu4 Ottoman Idea Groups Reddit. Apart from those, take what you want. A number of them give you policies. Offensive is a very solid idea group which gives general pips, force limit, discipline and siege ability, they are directly noticeable. No offense, but unless you're playing the vanilla game with no dlc, trade is. You can offset this using multiple idea group investments, or you can take actually useful idea groups and just run infantry instead,. Quality and quantity work both. The first 3 idea groups give you 3 awesome policies: Policies, and more idea groups: I understand the ottomans just went through a big change and as such. I am playing my first ever ottomans campaign after about 800 hours. I would say quality if your units start becoming weaker depending on tech group like if you are chinese or anatolian tech. If you are a new player, taking a mil idea group first will be beneficial as it will make wars easier. The core idea groups are admin, diplo, and religious. Trade, offensive, quality, economic, administrative.

Best Ottoman Idea Groups Eu4 at Gerry Muniz blog
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Apart from those, take what you want. Offensive is a very solid idea group which gives general pips, force limit, discipline and siege ability, they are directly noticeable. I would say quality if your units start becoming weaker depending on tech group like if you are chinese or anatolian tech. The first 3 idea groups give you 3 awesome policies: I understand the ottomans just went through a big change and as such. A number of them give you policies. You can offset this using multiple idea group investments, or you can take actually useful idea groups and just run infantry instead,. No offense, but unless you're playing the vanilla game with no dlc, trade is. Quality and quantity work both. If you are a new player, taking a mil idea group first will be beneficial as it will make wars easier.

Best Ottoman Idea Groups Eu4 at Gerry Muniz blog

Eu4 Ottoman Idea Groups Reddit Trade, offensive, quality, economic, administrative. Trade, offensive, quality, economic, administrative. The core idea groups are admin, diplo, and religious. Apart from those, take what you want. Quality and quantity work both. I would say quality if your units start becoming weaker depending on tech group like if you are chinese or anatolian tech. Policies, and more idea groups: If you are a new player, taking a mil idea group first will be beneficial as it will make wars easier. I am playing my first ever ottomans campaign after about 800 hours. The first 3 idea groups give you 3 awesome policies: You can offset this using multiple idea group investments, or you can take actually useful idea groups and just run infantry instead,. Offensive is a very solid idea group which gives general pips, force limit, discipline and siege ability, they are directly noticeable. I understand the ottomans just went through a big change and as such. No offense, but unless you're playing the vanilla game with no dlc, trade is. A number of them give you policies.

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