Target Lock Speed at Sherman Aragon blog

Target Lock Speed.  — to calculate the locking time (in seconds): So, in the following scenario, we have an astero (attacker) and a. a ship's sensors do not lock onto another object instantly.  — if target runs mwd or is target painted by someone else, you will target it faster because it has increased signature. It can take from a couple seconds to over half a minute. once triggered the text “cascade point ready” will appear in the buff tab, you will have 5.5 seconds to swap to the weapon.  — the amount of time it takes for players ships to lock a target depends upon the scan resolution of their ship and the. The skill signature analysis will increase it by 5% per level.  — target lock speed is calculated using the scan resolution of your ship and the signature radius of the target.  — you need to improve your scan resolution to lock faster.

How does the fighter lock (and how does the target know)? iNEWS
from inf.news

a ship's sensors do not lock onto another object instantly.  — the amount of time it takes for players ships to lock a target depends upon the scan resolution of their ship and the.  — you need to improve your scan resolution to lock faster. So, in the following scenario, we have an astero (attacker) and a.  — to calculate the locking time (in seconds): The skill signature analysis will increase it by 5% per level.  — target lock speed is calculated using the scan resolution of your ship and the signature radius of the target.  — if target runs mwd or is target painted by someone else, you will target it faster because it has increased signature. It can take from a couple seconds to over half a minute. once triggered the text “cascade point ready” will appear in the buff tab, you will have 5.5 seconds to swap to the weapon.

How does the fighter lock (and how does the target know)? iNEWS

Target Lock Speed  — to calculate the locking time (in seconds): So, in the following scenario, we have an astero (attacker) and a.  — if target runs mwd or is target painted by someone else, you will target it faster because it has increased signature.  — to calculate the locking time (in seconds): The skill signature analysis will increase it by 5% per level.  — you need to improve your scan resolution to lock faster. a ship's sensors do not lock onto another object instantly. once triggered the text “cascade point ready” will appear in the buff tab, you will have 5.5 seconds to swap to the weapon.  — target lock speed is calculated using the scan resolution of your ship and the signature radius of the target.  — the amount of time it takes for players ships to lock a target depends upon the scan resolution of their ship and the. It can take from a couple seconds to over half a minute.

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