Greater Water Elemental 5E at Sherman Ashley blog

Greater Water Elemental 5E. Great water elementals are rolling waves that smother lives as easily as they smother flames. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. Water elementals were used in the great forge of gauntlgrym to help contain the fire primordial maegera. One might lead a group of mud, ice, or steam. A creature within 5 feet of the elemental can pull a creature or object out of. A water elemental prefers to fight in a large body of water where it can disappear beneath the waves and suddenly swell up behind its. A creature within 5 feet of the elemental can pull a creature or object out of. Armor class 15 (natural armor) hit points 157 (15d12 + 60) speed 30 ft., swim 90 ft. Lucan greenharrow used water elementals to power traps in the waterclock crypts.

Kings of War Monsters Designing The Greater Water Elemental Mantic Games
from www.manticgames.com

At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of. One might lead a group of mud, ice, or steam. Lucan greenharrow used water elementals to power traps in the waterclock crypts. Armor class 15 (natural armor) hit points 157 (15d12 + 60) speed 30 ft., swim 90 ft. A creature within 5 feet of the elemental can pull a creature or object out of. Great water elementals are rolling waves that smother lives as easily as they smother flames. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. Water elementals were used in the great forge of gauntlgrym to help contain the fire primordial maegera. A water elemental prefers to fight in a large body of water where it can disappear beneath the waves and suddenly swell up behind its.

Kings of War Monsters Designing The Greater Water Elemental Mantic Games

Greater Water Elemental 5E Great water elementals are rolling waves that smother lives as easily as they smother flames. A creature within 5 feet of the elemental can pull a creature or object out of. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. Water elementals were used in the great forge of gauntlgrym to help contain the fire primordial maegera. Lucan greenharrow used water elementals to power traps in the waterclock crypts. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. Armor class 15 (natural armor) hit points 157 (15d12 + 60) speed 30 ft., swim 90 ft. A creature within 5 feet of the elemental can pull a creature or object out of. One might lead a group of mud, ice, or steam. A water elemental prefers to fight in a large body of water where it can disappear beneath the waves and suddenly swell up behind its. Great water elementals are rolling waves that smother lives as easily as they smother flames.

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