Gelatinous Cube D And D at Madison Hales blog

Gelatinous Cube D And D. The cube takes up its entire space. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Gelatinous cube gelatinous cubes scour dungeon passages in silent, predictable patterns, leaving perfectly clean paths in their wake. Other creatures can enter the space, but a creature that does so is subjected to the cube's engulf and has disadvantage on the saving throw. Doing so requires a successful dc 12 strength. Doing so requires a successful dc 12 strength check, and the creature making the attempt takes 10. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube.

Gelatinous Cube D&D Miniature Translucent Green Red or Etsy
from www.etsy.com

A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Gelatinous cube gelatinous cubes scour dungeon passages in silent, predictable patterns, leaving perfectly clean paths in their wake. Doing so requires a successful dc 12 strength check, and the creature making the attempt takes 10. Doing so requires a successful dc 12 strength. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's engulf and has disadvantage on the saving throw. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube.

Gelatinous Cube D&D Miniature Translucent Green Red or Etsy

Gelatinous Cube D And D A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Gelatinous cube gelatinous cubes scour dungeon passages in silent, predictable patterns, leaving perfectly clean paths in their wake. Doing so requires a successful dc 12 strength. Other creatures can enter the space, but a creature that does so is subjected to the cube's engulf and has disadvantage on the saving throw. The cube takes up its entire space. Doing so requires a successful dc 12 strength check, and the creature making the attempt takes 10. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube.

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