The Room 2 Broken Plaque at Tatum Ivan blog

The Room 2 Broken Plaque. Inside is a broken plaque. Look around the room to find these hidden clues: Unscrew the lid of large jar below and take the piece of broken plaque. Note 1 dot and the. Place the broken plaque on the smaller box in the drawer below (the one that changes from '1' to '2'), and retrieve the fuse. Chapter four takes place in a creepy victorian seance parlour. Place your 2nd bug on the specimen board. Return to the numbered drawer on the bottom of the cabinet. Welcome to the walkthrough for the room two! Tap the interior of the jar to collect the plaque. We'll take a photograph, communicate with the dead, toy with tarot cards, and start the journey to the final chapter. Follow our movements, and you'll solve every puzzle and make your way to the next chapter. Clue #1 is found to the right of the image viewfinder. Repair it with your piece of broken plaque. Here you will find a detailed written guide on how to solve the game's six chapters.

Home Window Repair Choice Home Warranty
from www.choicehomewarranty.com

Use the plaque on the. Place the broken plaque on the smaller box in the drawer below (the one that changes from '1' to '2'), and retrieve the fuse. Clue #1 is found to the right of the image viewfinder. Here you will find a detailed written guide on how to solve the game's six chapters. Inside is a broken plaque. We'll take a photograph, communicate with the dead, toy with tarot cards, and start the journey to the final chapter. Return to the numbered drawer on the bottom of the cabinet. Repair it with your piece of broken plaque. Unscrew the lid of large jar below and take the piece of broken plaque. Follow our movements, and you'll solve every puzzle and make your way to the next chapter.

Home Window Repair Choice Home Warranty

The Room 2 Broken Plaque Here you will find a detailed written guide on how to solve the game's six chapters. Place the broken plaque on the smaller box in the drawer below (the one that changes from '1' to '2'), and retrieve the fuse. Unscrew the lid of large jar below and take the piece of broken plaque. Welcome to the walkthrough for the room two! Tap the interior of the jar to collect the plaque. Repair it with your piece of broken plaque. Chapter four takes place in a creepy victorian seance parlour. Here you will find a detailed written guide on how to solve the game's six chapters. Return to the numbered drawer on the bottom of the cabinet. Note 1 dot and the. We'll take a photograph, communicate with the dead, toy with tarot cards, and start the journey to the final chapter. Inside is a broken plaque. Follow our movements, and you'll solve every puzzle and make your way to the next chapter. Use the plaque on the. Place your 2nd bug on the specimen board. Clue #1 is found to the right of the image viewfinder.

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