Blender Python Get Triangle Count at Lula Restrepo blog

Blender Python Get Triangle Count. To get the number of vertices, edges, and polygons in a mesh, we can simply take their amount from the desired data block: So, as an exercise, i typed a little script to count the triangles for me. Is there any way i can get the triangle count of mesh objects using python. I start to be concerned about performance. You can access the polygons of a mesh, then calculate the triangles from the number of vertices per polygon. I'm working on a scene that's getting complex: Import blender from blender import * objektit =. I would like to know which of. I have 30 objects for a total of about 5 million triangles. Mathutils.geometry.area_tri(v1, v2, v3) # returns the area size of the 2d or 3d triangle defined. Currently triangle count is displayed on the info tab at the top. Bpy.context.scene.statistics(bpy.context.view_layer) gets you the same string as shown in the.

getting triangle count from python Python Support Blender Artists
from blenderartists.org

I'm working on a scene that's getting complex: Mathutils.geometry.area_tri(v1, v2, v3) # returns the area size of the 2d or 3d triangle defined. You can access the polygons of a mesh, then calculate the triangles from the number of vertices per polygon. I start to be concerned about performance. Bpy.context.scene.statistics(bpy.context.view_layer) gets you the same string as shown in the. To get the number of vertices, edges, and polygons in a mesh, we can simply take their amount from the desired data block: So, as an exercise, i typed a little script to count the triangles for me. Import blender from blender import * objektit =. I have 30 objects for a total of about 5 million triangles. Is there any way i can get the triangle count of mesh objects using python.

getting triangle count from python Python Support Blender Artists

Blender Python Get Triangle Count To get the number of vertices, edges, and polygons in a mesh, we can simply take their amount from the desired data block: Bpy.context.scene.statistics(bpy.context.view_layer) gets you the same string as shown in the. I'm working on a scene that's getting complex: To get the number of vertices, edges, and polygons in a mesh, we can simply take their amount from the desired data block: I have 30 objects for a total of about 5 million triangles. So, as an exercise, i typed a little script to count the triangles for me. Import blender from blender import * objektit =. I would like to know which of. Mathutils.geometry.area_tri(v1, v2, v3) # returns the area size of the 2d or 3d triangle defined. Currently triangle count is displayed on the info tab at the top. You can access the polygons of a mesh, then calculate the triangles from the number of vertices per polygon. Is there any way i can get the triangle count of mesh objects using python. I start to be concerned about performance.

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