Merge Blocks Not Merging at Joel Weatherly blog

Merge Blocks Not Merging. Merge blocks can permanently glue together grids that have broken in two. Try setting it to 0.0, as i believe the default has it sticking out the extra 10th of a block, which can prevent merge blocks locking. Sounds like the merge blocks can't quite make it into alignment with each other. I am attempting to merge two obejects together, made from small ship parts. Try deleting the rotor and piston. On the subgrids put merge blocks vertically that will align with the merge blocks on the main grid when rotated 180 degrees. Merge blocks can temporarily attach and detach (merge and unmerge) modular block tools or weapons that are to be used for a time and then swapped out, such as a drill or rocket launcher attachment. Try making small adjustments to the rotor offset,. The problem is your bounding box is running into blocks that would be on the same grid, so they can't be on the same grid, so the merge blocks don't click. Make the merge blocks point up and down. Merge blocks can temporarily attach and detach (merge and unmerge) modular block tools or weapons that are to be used for a time and then swapped out, such as a drill or rocket launcher. The merge blocks get lined up perfectly fine, go.

Merge (Simulink Reference)
from www.ece.northwestern.edu

Sounds like the merge blocks can't quite make it into alignment with each other. Merge blocks can temporarily attach and detach (merge and unmerge) modular block tools or weapons that are to be used for a time and then swapped out, such as a drill or rocket launcher. I am attempting to merge two obejects together, made from small ship parts. Try making small adjustments to the rotor offset,. Make the merge blocks point up and down. The merge blocks get lined up perfectly fine, go. Merge blocks can permanently glue together grids that have broken in two. The problem is your bounding box is running into blocks that would be on the same grid, so they can't be on the same grid, so the merge blocks don't click. Merge blocks can temporarily attach and detach (merge and unmerge) modular block tools or weapons that are to be used for a time and then swapped out, such as a drill or rocket launcher attachment. Try setting it to 0.0, as i believe the default has it sticking out the extra 10th of a block, which can prevent merge blocks locking.

Merge (Simulink Reference)

Merge Blocks Not Merging Try making small adjustments to the rotor offset,. Merge blocks can temporarily attach and detach (merge and unmerge) modular block tools or weapons that are to be used for a time and then swapped out, such as a drill or rocket launcher attachment. Sounds like the merge blocks can't quite make it into alignment with each other. I am attempting to merge two obejects together, made from small ship parts. Make the merge blocks point up and down. Try making small adjustments to the rotor offset,. Try setting it to 0.0, as i believe the default has it sticking out the extra 10th of a block, which can prevent merge blocks locking. Try deleting the rotor and piston. The problem is your bounding box is running into blocks that would be on the same grid, so they can't be on the same grid, so the merge blocks don't click. The merge blocks get lined up perfectly fine, go. Merge blocks can permanently glue together grids that have broken in two. On the subgrids put merge blocks vertically that will align with the merge blocks on the main grid when rotated 180 degrees. Merge blocks can temporarily attach and detach (merge and unmerge) modular block tools or weapons that are to be used for a time and then swapped out, such as a drill or rocket launcher.

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