Turn Undead Wisdom Saving Throw at Richard Moller blog

Turn Undead Wisdom Saving Throw. If the creature fails its saving. At that point, turn undead will also deal 4d6 radiant damage to any undead that fail their wisdom saving throw. If the creature fails its saving throw, it is turned. Each undead that can see or hear you within 30. As an action, you present your holy symbol and speak a prayer censuring the undead. When you use your channel divinity this way, enemies within 30 feet of you that can see/hear you must make a wisdom saving. Each undead that can see or hear you within 30 feet of you must make a wisdom saving throw. Each undead that can see or hear you within 30 feet of you must make a wisdom saving throw. If the creature fails its saving throw, it is. Turn undead becomes even more powerful when a cleric reaches level 5. When it does, there is theoretically a chance you could turn something powerful like. Each undead that can see or hear you within 30 feet of you must make a wisdom saving throw. Turn undead takes an action to use (not cast — it’s not a spell), and forces all undead creatures within 30 feet of the cleric to make a. Turn undead becomes available at 2nd level.

THE LAND OF THE DEAD River oF Lost SouLs Gargantuan swarm of Medium undead, unaligned 'Armor
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If the creature fails its saving throw, it is turned. If the creature fails its saving. If the creature fails its saving throw, it is. Each undead that can see or hear you within 30 feet of you must make a wisdom saving throw. As an action, you present your holy symbol and speak a prayer censuring the undead. At that point, turn undead will also deal 4d6 radiant damage to any undead that fail their wisdom saving throw. Turn undead becomes even more powerful when a cleric reaches level 5. Turn undead becomes available at 2nd level. Each undead that can see or hear you within 30. Each undead that can see or hear you within 30 feet of you must make a wisdom saving throw.

THE LAND OF THE DEAD River oF Lost SouLs Gargantuan swarm of Medium undead, unaligned 'Armor

Turn Undead Wisdom Saving Throw If the creature fails its saving. If the creature fails its saving. If the creature fails its saving throw, it is turned. Each undead that can see or hear you within 30 feet of you must make a wisdom saving throw. Each undead that can see or hear you within 30. Turn undead becomes available at 2nd level. Each undead that can see or hear you within 30 feet of you must make a wisdom saving throw. Turn undead takes an action to use (not cast — it’s not a spell), and forces all undead creatures within 30 feet of the cleric to make a. As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a wisdom saving throw. Turn undead becomes even more powerful when a cleric reaches level 5. When it does, there is theoretically a chance you could turn something powerful like. At that point, turn undead will also deal 4d6 radiant damage to any undead that fail their wisdom saving throw. When you use your channel divinity this way, enemies within 30 feet of you that can see/hear you must make a wisdom saving. If the creature fails its saving throw, it is.

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