Gl_Clamp_To_Edge Vs Gl_Clamp_To_Edge at Bessie Hill blog

Gl_Clamp_To_Edge Vs Gl_Clamp_To_Edge. Gl_clamp_to_edge causes s coordinates to be clamped to the range [,], where n is the size of the texture in the direction of. Clamp_to_border causes opengl to only take the border color at the edge of the texture rather than the average of the. You can emulate gl_clamp_to_edge with gl_clamp by simply filling texture borders. The difference is that gl_clamp works correctly provided you have correctly set up a “texture border”, otherwise you will see a. The gl_clamp_to_edge mode has textures stop at the last pixel when you fall off the edge. Depending on which documentation you refer for gltexparameteri(), clamping of textures has 2 different interpretations. The gl_clamp and gl_clamp_to_border are depreciated because all. In microsoft's documentation, you'll find.

OpenGL (二) 纹理绘制_opengl绘制纹理CSDN博客
from blog.csdn.net

The gl_clamp_to_edge mode has textures stop at the last pixel when you fall off the edge. Clamp_to_border causes opengl to only take the border color at the edge of the texture rather than the average of the. You can emulate gl_clamp_to_edge with gl_clamp by simply filling texture borders. The difference is that gl_clamp works correctly provided you have correctly set up a “texture border”, otherwise you will see a. Gl_clamp_to_edge causes s coordinates to be clamped to the range [,], where n is the size of the texture in the direction of. In microsoft's documentation, you'll find. Depending on which documentation you refer for gltexparameteri(), clamping of textures has 2 different interpretations. The gl_clamp and gl_clamp_to_border are depreciated because all.

OpenGL (二) 纹理绘制_opengl绘制纹理CSDN博客

Gl_Clamp_To_Edge Vs Gl_Clamp_To_Edge The gl_clamp_to_edge mode has textures stop at the last pixel when you fall off the edge. Gl_clamp_to_edge causes s coordinates to be clamped to the range [,], where n is the size of the texture in the direction of. In microsoft's documentation, you'll find. Clamp_to_border causes opengl to only take the border color at the edge of the texture rather than the average of the. The gl_clamp and gl_clamp_to_border are depreciated because all. Depending on which documentation you refer for gltexparameteri(), clamping of textures has 2 different interpretations. You can emulate gl_clamp_to_edge with gl_clamp by simply filling texture borders. The gl_clamp_to_edge mode has textures stop at the last pixel when you fall off the edge. The difference is that gl_clamp works correctly provided you have correctly set up a “texture border”, otherwise you will see a.

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