Goods Produced Modifier Eu4 at Russell Montgomery blog

Goods Produced Modifier Eu4. It affects both production and trade income, both of which is more important. Goods produced > production efficiency. Sorry, but the short answer is: Production efficiency is a flat modifier applied to production income. Always take goods produced over production efficiency. Goods produced is probably the best (economic) modifier in the game (there is a reason why manufactories are so good and expensive). Raw goods produced bonuses are. For an introduction into modding modifiers, see modifier modding. A modifier is a value that affects various attributes of a. Goods produced modifier is one of the most important modifiers in the game, if not most important. Production efficiency is a multiplier.

Consulate of the Sea + 40 Goods Produced Modifier. That's a lot of
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Production efficiency is a flat modifier applied to production income. For an introduction into modding modifiers, see modifier modding. Sorry, but the short answer is: Production efficiency is a multiplier. Goods produced > production efficiency. Always take goods produced over production efficiency. Raw goods produced bonuses are. Goods produced is probably the best (economic) modifier in the game (there is a reason why manufactories are so good and expensive). It affects both production and trade income, both of which is more important. A modifier is a value that affects various attributes of a.

Consulate of the Sea + 40 Goods Produced Modifier. That's a lot of

Goods Produced Modifier Eu4 It affects both production and trade income, both of which is more important. It affects both production and trade income, both of which is more important. Goods produced modifier is one of the most important modifiers in the game, if not most important. Always take goods produced over production efficiency. Production efficiency is a flat modifier applied to production income. Production efficiency is a multiplier. A modifier is a value that affects various attributes of a. Raw goods produced bonuses are. Sorry, but the short answer is: Goods produced is probably the best (economic) modifier in the game (there is a reason why manufactories are so good and expensive). Goods produced > production efficiency. For an introduction into modding modifiers, see modifier modding.

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