Large Water Elemental 5E at Gertrude Howard blog

Large Water Elemental 5E. A water elemental is classified as a large creature, which takes up a 2×2 square or a 10ft by 10ft square. This elemental will not take up the entire square, taking up at. If the saving throw is successful, the. Armor class 14 (natural armor) hit points 114 (12d10 + 48) speed 30 ft., swim 90 ft. Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. Armor class 15 hit points 161 (17d10 + 68) speed 30 ft., swim 90 ft. Great water elementals are rolling waves that smother lives as easily as they smother flames. Each creature in that line must. If it is large or smaller, it is also grappled (escape dc 14). Armor class 15 (natural armor) hit points 157 (15d12 + 60) speed 30 ft., swim 90 ft. One might lead a group of mud, ice, or steam. Armor class 14 (natural armor) hit points 114 (12d10+48) speed 30 ft., swim 90 ft.

DnD 5e Homebrew — Elemental Guardians by Lynesth
from dnd-5e-homebrew.tumblr.com

Armor class 15 hit points 161 (17d10 + 68) speed 30 ft., swim 90 ft. If it is large or smaller, it is also grappled (escape dc 14). One might lead a group of mud, ice, or steam. Great water elementals are rolling waves that smother lives as easily as they smother flames. This elemental will not take up the entire square, taking up at. Armor class 14 (natural armor) hit points 114 (12d10+48) speed 30 ft., swim 90 ft. A water elemental is classified as a large creature, which takes up a 2×2 square or a 10ft by 10ft square. Each creature in that line must. Armor class 15 (natural armor) hit points 157 (15d12 + 60) speed 30 ft., swim 90 ft. If the saving throw is successful, the.

DnD 5e Homebrew — Elemental Guardians by Lynesth

Large Water Elemental 5E Armor class 14 (natural armor) hit points 114 (12d10 + 48) speed 30 ft., swim 90 ft. If the saving throw is successful, the. One might lead a group of mud, ice, or steam. Armor class 14 (natural armor) hit points 114 (12d10 + 48) speed 30 ft., swim 90 ft. A water elemental is classified as a large creature, which takes up a 2×2 square or a 10ft by 10ft square. If it is large or smaller, it is also grappled (escape dc 14). Each creature in that line must. Armor class 15 (natural armor) hit points 157 (15d12 + 60) speed 30 ft., swim 90 ft. Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. Great water elementals are rolling waves that smother lives as easily as they smother flames. This elemental will not take up the entire square, taking up at. Armor class 15 hit points 161 (17d10 + 68) speed 30 ft., swim 90 ft. Armor class 14 (natural armor) hit points 114 (12d10+48) speed 30 ft., swim 90 ft.

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