Moreau Windmill at William Jaramillo blog

Moreau Windmill. Another gate has been ripped apart, leading to an exit out onto the reservoir itself. Move the windmills with a crank to start the electricity to the gatehouse. at the top of the ladder, moreau's attacks will become more desperate. head to the windmill, where you'll have to make your way through more slime to reveal a yellow ladder with missing rungs. if you're facing the windmill, head left and spot another labyrinth puzzle. Head inside the windmill, then look right. Pull the lever in the gatehouse to open the sluice gate. Pull the lever in the gatehouse to find out. The zipline will lead you back to windmill one, where you are now able to use the crank on the first giant gear, reactivating the power. Use the ladder to climb down and exit the bottom of the windmill. crouch and slash goat (12/20), then enter the windmill. Take care of the pigs in the. from the sign pointing to moreau’s clinic, turn right and follow the path up the hill, and enter the gatehouse. Grab on to the zipline and take it across, narrowly avoiding the leaping moreau as you do.

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Move the windmills with a crank to start the electricity to the gatehouse. from the sign pointing to moreau’s clinic, turn right and follow the path up the hill, and enter the gatehouse. Another gate has been ripped apart, leading to an exit out onto the reservoir itself. at the top of the ladder, moreau's attacks will become more desperate. Take care of the pigs in the. Head inside the windmill, then look right. Grab on to the zipline and take it across, narrowly avoiding the leaping moreau as you do. head to the windmill, where you'll have to make your way through more slime to reveal a yellow ladder with missing rungs. Use the ladder to climb down and exit the bottom of the windmill. if you're facing the windmill, head left and spot another labyrinth puzzle.

Pin en Corot

Moreau Windmill Pull the lever in the gatehouse to open the sluice gate. Move the windmills with a crank to start the electricity to the gatehouse. Another gate has been ripped apart, leading to an exit out onto the reservoir itself. Grab on to the zipline and take it across, narrowly avoiding the leaping moreau as you do. Head inside the windmill, then look right. if you're facing the windmill, head left and spot another labyrinth puzzle. Pull the lever in the gatehouse to find out. Pull the lever in the gatehouse to open the sluice gate. Use the ladder to climb down and exit the bottom of the windmill. from the sign pointing to moreau’s clinic, turn right and follow the path up the hill, and enter the gatehouse. The zipline will lead you back to windmill one, where you are now able to use the crank on the first giant gear, reactivating the power. head to the windmill, where you'll have to make your way through more slime to reveal a yellow ladder with missing rungs. at the top of the ladder, moreau's attacks will become more desperate. crouch and slash goat (12/20), then enter the windmill. Take care of the pigs in the.

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