Prop_Dynamic_Ornament at Gertrude Westley blog

Prop_Dynamic_Ornament. There is no constraint interface. Prop_dynamic_override —can be used to override the prop data settings and use any model as a dynamic prop. Essentially lets you attach an ornament to another entity. It is used to add a model to the world that can animate itself. Dynamic props are the only props that can be parented, meaning they move with the entity specified as their parent. Prop_dynamic_override is a point entity available in all source games. I just discovered that it's possible to have a custom funnel model which properly animates using the prop_dynamic_ornament. Prop_dynamic is a point entity available in all source games. You could try prop_dynamic_ornament instead or use constraints. I've never used it before and i don't see. A variant of prop_dynamic which will permit using models.

Model Weird Question, can someone rig the Yeti to use the Sniper's Rig?
from tf2maps.net

A variant of prop_dynamic which will permit using models. Prop_dynamic_override —can be used to override the prop data settings and use any model as a dynamic prop. Prop_dynamic is a point entity available in all source games. Prop_dynamic_override is a point entity available in all source games. There is no constraint interface. Essentially lets you attach an ornament to another entity. I've never used it before and i don't see. You could try prop_dynamic_ornament instead or use constraints. Dynamic props are the only props that can be parented, meaning they move with the entity specified as their parent. I just discovered that it's possible to have a custom funnel model which properly animates using the prop_dynamic_ornament.

Model Weird Question, can someone rig the Yeti to use the Sniper's Rig?

Prop_Dynamic_Ornament Prop_dynamic_override is a point entity available in all source games. Essentially lets you attach an ornament to another entity. I've never used it before and i don't see. Prop_dynamic_override —can be used to override the prop data settings and use any model as a dynamic prop. I just discovered that it's possible to have a custom funnel model which properly animates using the prop_dynamic_ornament. Dynamic props are the only props that can be parented, meaning they move with the entity specified as their parent. There is no constraint interface. You could try prop_dynamic_ornament instead or use constraints. Prop_dynamic_override is a point entity available in all source games. Prop_dynamic is a point entity available in all source games. It is used to add a model to the world that can animate itself. A variant of prop_dynamic which will permit using models.

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