Poe Wiki Chain at Helen Odom blog

Poe Wiki Chain. Each projectile or chaining skill can chain a certain number of times. Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. Chain hook is a melee attack skill that strikes a nearby enemy and deals damage in an area in front of the user. The number of times a projectile or chaining skill can chain is equal to. Chain is a support gem that causes any projectiles created by the linked skill to chain when they hit an enemy. When this happens, the projectile. Chain support causes any projectiles created by the linked skills to chain when they hit an enemy.

POE 3.8 Blight Pathfinder Chains of Command regular delving YouTube
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Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. Chain is a support gem that causes any projectiles created by the linked skill to chain when they hit an enemy. Chain support causes any projectiles created by the linked skills to chain when they hit an enemy. Each projectile or chaining skill can chain a certain number of times. The number of times a projectile or chaining skill can chain is equal to. Chain hook is a melee attack skill that strikes a nearby enemy and deals damage in an area in front of the user. When this happens, the projectile.

POE 3.8 Blight Pathfinder Chains of Command regular delving YouTube

Poe Wiki Chain Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. Chain support causes any projectiles created by the linked skills to chain when they hit an enemy. The number of times a projectile or chaining skill can chain is equal to. Chain hook is a melee attack skill that strikes a nearby enemy and deals damage in an area in front of the user. Chain is a support gem that causes any projectiles created by the linked skill to chain when they hit an enemy. When this happens, the projectile. Chain is a behavior of projectiles and chaining skills that causes them to bounce off targets they hit and seek out additional nearby targets. Each projectile or chaining skill can chain a certain number of times.

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