How To Use Flags In Episode at Clara Garber blog

How To Use Flags In Episode. In addition to variables, you can use flags to keep track of where the player has been in the story. You can use “if” and “else”. It will also show you when. A dressing game that uses flags (gains) to remember the outfit chosen for future scenes/episodes. You can use the “check flags” tool on the story page to check what flags you have created and where. Save it for the open straightaways only. For the basic goal, use the dash sparingly. To set a flag, just use the gain. For the master goal, you'll need to really get a. After a merge, you can check for flags to remember which branch you took before at any time in your story.

blue's clues title flags for new custom episodes YouTube
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Save it for the open straightaways only. You can use the “check flags” tool on the story page to check what flags you have created and where. To set a flag, just use the gain. A dressing game that uses flags (gains) to remember the outfit chosen for future scenes/episodes. You can use “if” and “else”. After a merge, you can check for flags to remember which branch you took before at any time in your story. For the basic goal, use the dash sparingly. In addition to variables, you can use flags to keep track of where the player has been in the story. It will also show you when. For the master goal, you'll need to really get a.

blue's clues title flags for new custom episodes YouTube

How To Use Flags In Episode Save it for the open straightaways only. A dressing game that uses flags (gains) to remember the outfit chosen for future scenes/episodes. It will also show you when. For the master goal, you'll need to really get a. After a merge, you can check for flags to remember which branch you took before at any time in your story. You can use “if” and “else”. For the basic goal, use the dash sparingly. You can use the “check flags” tool on the story page to check what flags you have created and where. To set a flag, just use the gain. In addition to variables, you can use flags to keep track of where the player has been in the story. Save it for the open straightaways only.

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