Blender Python Get Frame Rate at Alexis Bobby blog

Blender Python Get Frame Rate. In order to adjust the scene duration dynamically (based on the included animations) you'll need to iterate through all the relevant objects in the scene. Importing blender enables python to do things in blender, and call on blender’s api (application programming interface). Time.sleep(0.125) where 0.125 is a number of seconds to wait, this slows blender down nicely and allows me to test things much. The effective framerate always is scene.render.fps / scene.render.fps_base frames per second. You can emulate it with a frame change handler, here is some test code that prints the approx fps to console. I would like to be able to access properties of the current scene such as render.fps, frame_start, and frame_end from within a. Note that the fcurves.find() used here is only available from blender 2.76+, for earlier versions you will need to loop through.

How To Change Frames Per Second Of A Video at Eric Coburn blog
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Time.sleep(0.125) where 0.125 is a number of seconds to wait, this slows blender down nicely and allows me to test things much. Importing blender enables python to do things in blender, and call on blender’s api (application programming interface). I would like to be able to access properties of the current scene such as render.fps, frame_start, and frame_end from within a. In order to adjust the scene duration dynamically (based on the included animations) you'll need to iterate through all the relevant objects in the scene. Note that the fcurves.find() used here is only available from blender 2.76+, for earlier versions you will need to loop through. The effective framerate always is scene.render.fps / scene.render.fps_base frames per second. You can emulate it with a frame change handler, here is some test code that prints the approx fps to console.

How To Change Frames Per Second Of A Video at Eric Coburn blog

Blender Python Get Frame Rate The effective framerate always is scene.render.fps / scene.render.fps_base frames per second. In order to adjust the scene duration dynamically (based on the included animations) you'll need to iterate through all the relevant objects in the scene. You can emulate it with a frame change handler, here is some test code that prints the approx fps to console. Note that the fcurves.find() used here is only available from blender 2.76+, for earlier versions you will need to loop through. Importing blender enables python to do things in blender, and call on blender’s api (application programming interface). The effective framerate always is scene.render.fps / scene.render.fps_base frames per second. I would like to be able to access properties of the current scene such as render.fps, frame_start, and frame_end from within a. Time.sleep(0.125) where 0.125 is a number of seconds to wait, this slows blender down nicely and allows me to test things much.

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