A Super Smash Bros. Ultimate long poster turns the game's sprawling "Everyone Is Here!" mural into a single continuous wall piece, and for many fans it is the definitive way to display the franchise. Instead of stacking dozens of individual character prints, one panoramic banner lines up the entire roster side by side, from Mario and Link to Sora and Kazuya. The result reads less like merchandise and more like a piece of pop-culture history, capturing a crossover that took two decades to assemble.
![Super Smash Bros. Ultimate [Poster] - 24x36](https://i.pinimg.com/originals/a0/bd/60/a0bd609907f03297f98125adaa2a0516.jpg)
The catch is that this artwork was never designed around standard frame sizes. Its extreme width-to-height ratio makes it awkward to print, expensive to frame, and difficult to find in ready-made products. That is exactly why so many collectors end up researching dimensions, paper stocks, and mounting methods before they buy anything. This guide walks through the artwork itself, the roster it contains, and the practical steps for sourcing, printing, and protecting a long poster that will actually survive on your wall.

What Makes the Super Smash Bros. Ultimate Long Poster Unique
The mural is a single continuous illustration rather than a grid of isolated character portraits. Fighters are arranged in loose tiers and clusters, with heroes and villains pulled from wildly different art styles standing shoulder to shoulder. Samus' sleek sci-fi armor sits inches from Mr. Game & Watch's flat black silhouette, and somehow the composition holds together. That visual collision is the whole point, and it only works when the image is viewed as one uninterrupted strip.

Because of that layout, a Super Smash Bros. Ultimate long poster behaves differently from a normal print. Standard portrait formats like 18x24 or 24x36 crop or letterbox the mural badly, cutting off fighters at the edges. The artwork really wants a ratio closer to 3:1 or even 5:1, which puts it in panoramic territory. Once you accept the unusual dimensions, the rest of the decisions, including paper, frame, and wall placement, start to fall into place.
The "Everyone Is Here" Artwork and Its History

The banner grew out of the reveal trailer for Super Smash Bros. Ultimate, which Nintendo showed during its March 2018 Direct broadcast. The tagline "Everyone Is Here!" carried real weight: every fighter from the original Nintendo 64 game through the Wii U and 3DS entries was returning in a single release. The mural was built to visualize that promise, and it was updated repeatedly as downloadable fighters joined the roster.
That updating process is part of the artwork's appeal. Piranha Plant, Joker, Hero, Banjo & Kazooie, Terry Bogard, Byleth, Min Min, Steve and Alex, Sephiroth, Pyra and Mythra, Kazuya Mishima, and finally Sora were all folded into the composition over roughly three and a half years. The finished version covers eighty-nine playable fighters, and each addition changed the balance of the image. Tracking down a specific iteration of the banner has become its own small hobby among dedicated collectors.
Reading the Roster Across the Banner

Characters are grouped loosely by franchise, so the eye can travel from the Super Mario contingent into The Legend of Zelda cast, then on to Pokémon, Fire Emblem, Kirby, Metroid, and Star Fox. Third-party guests anchor their own sections: Sonic, Pac-Man, Mega Man, Ryu, Cloud, Bayonetta, Simon Belmont, Snake, and the rest of the crossover lineup each get breathing room. Echo Fighters such as Lucina, Dark Pit, Daisy, Richter, Ken, Chrom, and Dark Samus are typically tucked near their base characters.
Counting is trickier than it looks. Pokémon Trainer represents three distinct fighters in one slot, Pyra and Mythra share a banner position, and the Echo Fighters inflate the visible headcount. If you are buying a print specifically to match the final roster, verify that Sora is present, since older files floating around the internet predate his October 2021 addition. That single check separates a properly current Super Smash Bros. Ultimate long poster from a version that will always look one fighter short.
Sourcing, Buying, and Printing the Long Poster

There is no permanent retail line of official panoramic Smash prints, which pushes most buyers toward one of three paths: limited promotional items, third-party sellers, or a print lab using a high-resolution file. Limited items appear and vanish quickly, usually tied to events, bundles, or loyalty programs. Third-party listings vary enormously in quality, from crisp archival reproductions to blurry scans stretched far past their usable resolution.
Understanding the copyright situation matters before spending money. The artwork is Nintendo's property, along with the individual characters owned by their respective studios. Having a file printed for your own wall is a personal-use scenario that print shops handle constantly, but reselling reproductions commercially is a different legal matter entirely. Reputable print labs will often ask you to confirm personal use, and some decline character artwork outright, so it helps to check policy before uploading anything.








Official Merchandise vs. Custom Prints
Official Smash Bros. merchandise tends to focus on amiibo, controllers, and game bundles rather than large wall art. When Nintendo has offered art prints, they have generally been promotional giveaways, event exclusives, or digital rewards through the My Nintendo program. Those items show up on resale sites with inflated prices and inconsistent documentation, so provenance matters as much as condition.
Custom printing gives you control over size, finish, and framing, and it usually costs less than a marked-up promotional print. The tradeoff is that you are responsible for the source file. A print lab will reproduce whatever you send, including compression artifacts, blown-out highlights, and soft edges. If your source is a compressed JPEG pulled from a social post, no amount of premium paper will rescue it.
Choosing the Right Size and Resolution
Resolution drives everything. A print viewed from a few feet away generally looks sharp at 300 dots per inch, while wall art viewed from across a room holds up fine at 150 dpi. Applying that math to a long panorama reveals why source quality is the limiting factor: a 12x36 inch print at 300 dpi requires roughly 3,600 by 10,800 pixels, and larger sizes scale up from there.
Once you know your available source resolution, pick the largest size that stays within a comfortable threshold rather than the largest size your wall can fit. Stretching a file beyond its native pixels produces softness that becomes obvious in faces and fine costume details, which is exactly where this artwork is most interesting. The table below offers a practical starting point for common panoramic dimensions.
| Print Size (inches) | Aspect Ratio | Pixels at 200 dpi | Best Placement |
|---|---|---|---|
| 12 x 36 | 3:1 | 2,400 x 7,200 | Hallways, doors, narrow walls |
| 16 x 48 | 3:1 | 3,200 x 9,600 | Home theater, above a sofa |
| 20 x 60 | 3:1 | 4,000 x 12,000 | Large feature walls, game rooms |
| 24 x 72 | 3:1 | 4,800 x 14,400 | Statement pieces in wide rooms |
| 10 x 40 | 4:1 | 2,000 x 8,000 | Stairwells, behind desks |
Displaying and Preserving the Long Poster
Long formats are structurally fussier than standard prints. The greater the width, the more the paper wants to bow, ripple, or sag away from the wall, especially in humid rooms. A rigid backing board or a proper mount solves most of this, but it needs to be planned before the print is framed rather than after it starts to warp.
Placement also deserves more thought than usual. A five-foot-wide banner needs a wall that can carry it without competing furniture, doorways, or light switches cutting into the composition. Measuring the actual wall space and marking the corners with painter's tape gives you a realistic preview before you commit to a size. It is far easier to adjust a strip of tape than to reprint a poster.
Framing and Mounting Options
Custom framing is the most common route, and panoramic frames are widely available through online frame builders that let you enter exact dimensions. Choose acrylic glazing over glass for anything wider than about 24 inches, since acrylic is lighter and far less likely to shatter. Add spacers or a mat so the artwork does not press directly against the glazing, which prevents condensation marks over time.
Mounting is where collectors disagree most. Dry mounting adheres the print permanently to a board, producing a perfectly flat surface but destroying any resale or archival value. Hinge mounting with acid-free tape and archival backing preserves the print's condition and is the better choice for anything limited or signed. For very long pieces, sectional or poster-hanging frames offer a lower-cost alternative, though the seams are visible on close inspection.
Lighting, Placement, and Care
Ultraviolet light is the main long-term threat to any printed artwork. Direct sun will fade inks, particularly reds and yellows, and cartoon character art leans heavily on both. UV-filtering acrylic or glass blocks most of that damage, and positioning the frame away from south-facing windows removes the rest of the risk. LED lighting runs cool and avoids the heat that older halogen fixtures generate against the glazing.
Routine care is simple. Dust with a dry microfiber cloth rather than spray cleaners, which can seep behind the frame edge. Keep humidity reasonably stable, since swings cause paper to expand and contract against its mount. If you own multiple iterations of the banner, rotating them every few months limits cumulative light exposure while keeping the display fresh.
The appeal of this artwork has not faded since the roster closed out, and it likely never will, because no other fighting game has assembled a cast with this kind of cultural reach. Whether you hunt down a promotional print, order a custom panorama in archival paper, or build the frame yourself, the smartest first move is settling on the exact version and dimensions you want. Pick your favorite stretch of the banner, measure the wall twice, and give the roster the long, uninterrupted display it was drawn for.